Off to PAX

 Posted by (Visited 5450 times)  Game talk  Tagged with: , , ,
Aug 252015
 

PAX-Prime-Logo

I fly off to Seattle in a few hours, barring rain. It will be my first time ever at PAX, and I am looking forward to seeing what the hubbub is about. I will be carting some of my tabletop games with me, so if you run into me, ask about them and you may get to play one spontaneously.

I will also be talking twice. For those who haven’t noticed, there’s a little events widget on the sidebar now over to the right, listing upcoming speaking gigs. But I’ll try to be good and post about them on the blog too, since I have been neglecting it quite badly lately.

In any case, I’ll be talking at PAX Dev — for which there are apparently still tickets — giving the closing keynote. It’ll be on game grammar: Continue reading »

Mar 312015
 

The GDC Vault has posted up one hundred and forty free videos from GDC 2015. Holy Cow, almost as good as being there. 🙂

Among them is the talk that Rich Vogel, Gordon Walton and I presented on “Community Management in the Culture Wars.” I’ve embedded it below, and I’ve also added it to the already existing page for the presentation, which also has the slides.

Continue reading »

Mar 032015
 

Slide15This morning, Gordon Walton, Rich Vogel and I presented our talk on “Community Management in the Culture Wars.” I realized as we started that the last time the three of us were on stage together at GDC to talk about community was 14 years ago (!). A lot has changed… and a lot hasn’t.

The slides are pretty self-explanatory, and can be found here.

There has been a surprising amount of coverage on it.

 

The Game Design section

 Posted by (Visited 5258 times)  Game talk  Tagged with: ,
Feb 122015
 

Slide1It has taken me almost a year, but the Game Design section of the site has seen truly massive revisions.

Among other things, I have managed to find several presentations which were never on the site:

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A Career: GameDay Peru talk

 Posted by (Visited 5912 times)  Game talk, Gamemaking  Tagged with: , ,
Feb 042015
 

IMG_3663Long-time blog readers know that I spent a large chunk of my childhood in Peru. It was there, in fact, that I first started to make games. I lived in Lima, in San Isidro, a relatively well-off neighborhood. It was the height of the Shining Path terrorism period: gringo things were blown up with great regularity. The KFC. The Pizza Hut. The local arcade.

The art institute Instituto Toulouse Lautrec is launching the first ever game design program in Peru this year. There are programs for 3d modelers, animators, and programmers there and elsewhere already. There’s a small but thriving work-for-hire community that also does original game development. The time seemed right. When they asked me to come give a talk, it was an emotional moment — and the first time in almost thirty years that I had set foot in Lima.

Continue reading »