I have put up a page containing both a slideshow and a PDF download of the talk I delivered on Friday at GDC 2017.
I think it came out a bit more somber than I had anticipated, certainly more somber than the sample slides I submitted. We shall see what the long-term reaction is, as I pulled no punches in describing the awesome responsibility people have in building online communities.
I was also losing my voice, so it was very much a deliberate and slow presentation compared to my usual “high speed brain blast” as one attendee once described my usual speaking style.
Not only was this in the afternoon of the last day, but I was opposite the Experimental Gameplay Workshop, which is one of the best-attended sessions at GDC usually. So the room was definitely sparser than usual. That said, there were several old virtual worlds hands present to confirm what I said, backing me up during the Q&A period, and there were also a number of current developers of both social VR worlds and even social AR games like PokemonGO. (In fact, I heard a few members of that team were in the audience, and I hope I didn’t offend by picking on their game so much).
The session was filmed, so hopefully video will be forthcoming; once it is, I will post a link to that as well.
The GDC Vault has posted up one hundred and forty free videos from GDC 2015. Holy Cow, almost as good as being there. 🙂
Among them is the talk that Rich Vogel, Gordon Walton and I presented on “Community Management in the Culture Wars.” I’ve embedded it below, and I’ve also added it to the already existing page for the presentation, which also has the slides.
This morning, Gordon Walton, Rich Vogel and I presented our talk on “Community Management in the Culture Wars.” I realized as we started that the last time the three of us were on stage together at GDC to talk about community was 14 years ago (!). A lot has changed… and a lot hasn’t.
The slides are pretty self-explanatory, and can be found here.
There has been a surprising amount of coverage on it.
Thinking on Wil Wheaton’s well-intentioned essay, here are some things that we know.
Anonymity is usually problematic. But the real issue isn’t anonymity. It’s actually “lack of persistent identity.” Anonymity can serve as a cover for bad behavior, because humans are deeply situational when it comes to ethical choices. We fall prey to disinhibition readily, and the biggest reason is “we don’t think we will interact with these people again.” It’s repeated interactions that drive trust, you see, and we behave well because we expect to be treated well in the future.