Aug 192017
 

I have posted up slides for the keynote talk I gave at the Foundations of Digital Games conference. It was called “Reconciling Games” and it was about fish tanks. Well, fish tanks as an example of a naturally occurring ludic system that offers up surprising lessons for game design, across many disciplines: internal game economics and systems balancing, but also narrative, community design, and more.

Among the key quotes from the talk (based on tweeted comments from attendees) are

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Simple Maps improvements

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Aug 112017
 

Map software drives me nuts, because it’s clearly designed only by engineers. I think all of these could be done with current data sets:

If current road segment is blue or yellow and next road segment is red: “Watch out, traffic is getting heavy ahead.”

If current road segment is red and next few road segments are clear: “Traffic is clearing up ahead.”

If past road segment is red, current one isn’t, but the one after is, “Don’t get your hopes up, traffic is still bad ahead.”

If current speed is significantly above average for cars in the next road segment: “Slow down, you’re about to hit traffic!” Continue reading »

Aug 062017
 

every corner we turned there was the moon
north south east west the moon
full and every corner bigger
until the sky was made of moon

you stood between me and moon
and said i'll take the hit
and you did

now when i see the moon i reach
it is always waning