The Game Design section
It has taken me almost a year, but the Game Design section of the site has seen truly massive revisions.
Among other things, I have managed to find several presentations which were never on the site:
- “Reinventing MMOs,” which is more or less a high-level explanation and justification of the Metaplace technology stack.
- “High Windows,” the long-lost Worlds in Motion keynote that is probably my most controversial talk ever.
- “SciFi MMPs,” done jointly with Chris Klug, that’s the closest thing to a postmortem of Star Wars Galaxies as you are likely to find
- My Games for Change closing address, now fully transcribed.

Long-time blog readers know that I spent a large chunk of my childhood in Peru. It was there, in fact, that I first started to make games. I lived in Lima, in San Isidro, a relatively well-off neighborhood. It was the height of the Shining Path terrorism period: gringo things were blown up with great regularity. The KFC. The Pizza Hut. The local arcade.