Month: July 2017

  • SDCC Game Creator Connection

    This Saturday I’ll be at San Diego Comic-Con as one of the mentors for the Game Creator Connection, a new event this year.

    For years, Comic-Con International has brought together comics writers and artists to help them find collaborators to create comics. That program, Comic Creator Connection, has been an ongoing part of our events, including WonderCon and Comic-Con again this year.

    New for 2017, Comic-Con is introducing the Game Creator Connection, an opportunity for game developersโ€”whether currently working in the industry or aspiring to do soโ€”to receive valuable advice, insights, and mentoring from seasoned veterans of the game industry representing diverse backgroundsโ€”production, programming, art, business development, and so on.

    This will actually be the first (!) time I have ever done a Comic-Con session… even as an attendee (I always just stick to the show floor). Maybe I will see you there! I will also be wandering around on some of the other days of the event.

  • Mailbag: Action Combat

    I was recently rereading your piece Designing a Living Society in SWG (part two) https://www.raphkoster.com/2015/04/22/designing-a-living-society-in-swg-part-two/

    And I became curious. You said that you made SWG an RPG because it had a much better retention than FPS games. Which, especially given the tech back then, seems to be a sensible position to take.

    But I’m curious, if you were going to make SWG today’s gaming climate, with seemingly every MMO moving to action combat, would you still make it an RPG? A hybrid? A full blown FPS?

    Read More “Mailbag: Action Combat”