GDC Next Call for Papers

 Posted by (Visited 3195 times)  Game talk
Apr 292014

headerIt’s that time again — GDC Next, the inheritor of the GDC Austin slot, is requesting submissions for talks. The high-level theme this year is, more or less, “after the game idea, what’s next?” We all know that the idea is in many ways the easiest part, and in this climate of maturing markets, knowing what else needs to be done to have a success is mattering more and more for people trying to make a living at games.

The tracks, and the stuff that we the advisory board want to get submissions on:

Community: including Live community, how and when to use social media, e-sporty stuff, games-as-experience, and everything else that touches on.

Discoverability: Early Access! YouTube! Twitch! How to get seen on the App Store! This section of topics has gotten incredibly important in the last few years, and there are a lot of things that successful indies are pulling off that are worth looking at.

Biz and marketing: Business 101 for game creators! How to tell a good offer from a bad one. How to manage growth. Crowdfunding postmortems. Is there an international market for your game?

Production: Cross-platform — obviously, but how? What are the tradeoffs of the various x-platform engines? And maybe even more importantly, which platforms and when in your game’s lifecycle? How to do test marketing! How to build an IP that a player remembers.

Design: The usual goodness. GDC Austin, and then Next, have historically had sky-high ratings for design talks, some of the best of any of the GDC’s. So game mechanics, stickiness, revenue, smartphone and tablet, all that.

So head on over to the site to get the full details and submit!

On SiriusXM tomorrow!

 Posted by (Visited 4061 times)  Game talk  Tagged with: , , ,
Apr 132014

I’ll be speaking on SiriusXM Business radio on The Digital Show Monday at 2pm Pacific/5pm Eastern, with Kartik Hosanagar of Wharton. It’s on channel 111, and the topic will be virtual reality.

This is of course occasioned in part by my post on the sale of Oculus to Facebook, but I hope we spend time talking about the broader context: how VR is one of the things that a beleaguered core gamer audience is looking to as a great saving hope, and how VR has the potential to link into long-dormant Metaverse dreams, and more. And of course, whether VR is really where it’s going to be at, or whether AR is really the hotter space… though really, I am of the opinion that they are more or less the same thing… about which more on the show. 🙂