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Mar
19
Mon
Classic Game Postmortem: ‘Ultima Online’ @ Game Developers Conference
Mar 19 – Mar 23 all-day

Classic Game Postmortem: ‘Ultima Online’

Speakers:
Pass Types: All Access, GDC Conference + Summits, GDC Conference Get your pass now!
Topics:

Design,

Production & Team Management
Format: Lecture


September 2018 marks the 20th anniversary of the launch on Origin’s ‘
Ultima Online’, the pioneering massively multiplayer RPG that changed online gaming forever. Join three key members of the team as they talk about the things that went wrong and right: Richard Garriott de Cayeux, the legendary Lord British and producer on the game; Starr Long, the original director; and Raph Koster, the creative lead.

Takeaway

Attendees will learn about the complicated history of a groundbreaking game, and see how many contemporary challenges have very old roots.

Intended Audience

The talk is intended to cover an even split of design lessons, production lessons, and fun anecdotes, and will be broadly accessible.

Rules of the Game: Five Further Techniques from Rather Clever Designers @ Game Developers Conference
Mar 19 – Mar 23 all-day

Rules of the Game: Five Further Techniques from Rather Clever Designers

Speakers:
Pass Types: All Access, GDC Conference + Summits, GDC Conference Get your pass now!
Topics:

Design,

Production & Team Management
Format: Lecture

How do you make your games work? There’s no sure-fire way to design great games, but over numerous successful projects the best designers develop techniques that help them craft compelling experiences. Returning for GDC 2018, the Rules of the Game session takes five renowned designers and asks them to go into detail about a rule they’ve used in their work. Each speaker has ten minutes to dive into their technique and provide detailed examples about how they have used the rule in past projects, honestly sharing the pluses and minuses including where their rule works well and where it may be less applicable. These are personal rules that you may not always agree with, but they’re guaranteed to provide interesting fodder for your own game design thoughts and help you build your own design rulebook.

Takeaway

Audience members will hear five very specific, practical, unique, and personal game design rules from veteran, respected game designers. Expect to leave with an interesting new set of design principles to try out on your own projects.

Intended Audience

This session is intended for intermediate to advanced game designers who are looking to expand their knowledge of game design craft and learn new ways to tackle challenges.