Wow, I have been slacking off on the blogging. Not since October? Yeesh.
What’s happened is that I have been posting updates to Twitter, instead. Which this blog does notify (as well as Facebook), of course, but it does mean the site itself gets neglect!
So, to catch you up!
I am speaking at GDC 2017 next Friday, 1:30-2:30pm, on the topic “Still Logged In: What VR and AR Can Learn From MMOs.” This talk will be going over lessons painfully learned going clear back to the text mud days, on issues like harassment, governance, importation of bias to the virtual world, and much more. It’s cross-listed on the Design and Advocacy tracks; I think this latter means that I am allowed to be grumpy on stage.
The 10th Anniversary Edition of A Theory of Fun for Game Designgoes to press in Korean next week! It looks like the picture on the right, and I hope to get a copy soon. Meanwhile, despite the book’s advanced age, it continues to get featured regularly in various places, such as this podcast.
I improved my “history of all videogames” arcade cabinet with upgraded robotic parts so that the monitor now smoothly auto-rotates from horizontal (for landscape arcade games and most home consoles) to vertical (for stuff like Centipede, Raiden, and of course, Vectrex emulation). I did a lengthy write-up of the process and am incredibly tickled that it’s now stickied on the ArcadeControls.com forum (the central hub for anyone building or restoring arcade cabinets) for reference for anyone else who wants to do the same. Video of the rotation is also at that link.
My 2014 talk on “Practical Creativity” also keeps getting attention, most recently as a GDC Video on YouTube (also on preceding link), which also has prompted folks to request a PDF of the slides, which was helpfully assembled by @B4ttleCat on Twitter. Grab it here.
You can also find an abridged version of my little piece on Games design and UX design in Portuguese now, thanks to Andressa Antunes. This is another one that seems to have legs, and gets cited a lot lately.
There’s been quite a lot more, but maybe I should just direct you to the Twitter feed (which is now working again in the sidebar).
Um, I’d promise to blog more often, and particularly, not just make it be random brags and updates about talks but back to meaty articles. But my track record hasn’t been great. Tell you what, once I get back from GDC, maybe people might throw me questions. 🙂
I think next time I should make a game that has the poems in it, and I bet it would be seen by a much larger audience. Why should these things be tied down into traditional media and release methods? Why couldn’t we commingle them much more? If you were doing the game adaptation of that poem about network optimization, what the heck would that be?
Starting in 2005, game designer Raph Koster decided to post a poem to his popular blog every Sunday. Ten years later, this is a selection of eighty of those poems, accompanied by gorgeous pen-and-ink illustrations and illuminating endnotes.
These are verses written to an audience that didn’t necessarily care about poetry; verses about whatever was happening that week. They comment on the news, on his children’s homework, on books he was reading or music he heard. In them we voyage across the world, or deep inside apples; we see a toddler become a pterodactyl, and clouds become mundane water vapor. We see sonnets written in computer code.
These are poems for everyday people about ordinary things made extraordinary.
…Sustained and sustaining enthusiasm, joy, play, and wit at work… A richly varied world saturated with myth and stories.
— Hank Lazer, poet and author of The new Spirit and N18 (Complete), on Sunday Poems
After years of threats, I finally made it happen.Sunday Poems is my new book, collecting many of the poems published here on the blog in the Sunday Poem tag, as well as a smattering of others. Sunday Poems isavailable right now in paperback, and is available for pre-order on Kindle (and those are both Amazon affiliate links). I will be working on getting the book to more digital services in the coming days.