Writing

Stuff that I have written.

The Sunday Poem: Made of Moon

 Posted by (Visited 231 times)  The Sunday Poem
Aug 062017
 

every corner we turned there was the moon
north south east west the moon
full and every corner bigger
until the sky was made of moon

you stood between me and moon
and said i'll take the hit
and you did

now when i see the moon i reach
it is always waning

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Some updates

 Posted by (Visited 1714 times)  Game talk, Misc, Writing  Tagged with: , ,
Feb 252017
 

Wow, I have been slacking off on the blogging. Not since October? Yeesh.

What’s happened is that I have been posting updates to Twitter, instead. Which this blog does notify (as well as Facebook), of course, but it does mean the site itself gets neglect!

So, to catch you up!

  • I am speaking at GDC 2017 next Friday, 1:30-2:30pm, on the topic “Still Logged In: What VR and AR Can Learn From MMOs.” This talk will be going over lessons painfully learned going clear back to the text mud days, on issues like harassment, governance, importation of bias to the virtual world, and much more. It’s cross-listed on the Design and Advocacy tracks; I think this latter means that I am allowed to be grumpy on stage.
  • The 10th Anniversary Edition of A Theory of Fun for Game Design goes to press in Korean next week! It looks like the picture on the right, and I hope to get a copy soon. Meanwhile, despite the book’s advanced age, it continues to get featured regularly in various places, such as this podcast.
  • I improved my “history of all videogames” arcade cabinet with upgraded robotic parts so that the monitor now smoothly auto-rotates from horizontal (for landscape arcade games and most home consoles) to vertical (for stuff like Centipede, Raiden, and of course, Vectrex emulation). I did a lengthy write-up of the process and am incredibly tickled that it’s now stickied on the ArcadeControls.com forum (the central hub for anyone building or restoring arcade cabinets) for reference for anyone else who wants to do the same. Video of the rotation is also at that link.
  • My 2014 talk on “Practical Creativity” also keeps getting attention, most recently as a GDC Video on YouTube (also on preceding link), which also has prompted folks to request a PDF of the slides, which was helpfully assembled by @B4ttleCat on Twitter. Grab it here.
  • You can also find an abridged version of my little piece on Games design and UX design in Portuguese now, thanks to Andressa Antunes. This is another one that seems to have legs, and gets cited a lot lately.
  • I managed to make it, despite a cold, to Doctor Cat’s amazing marathon “Gaming Legends” Twitch stream of interviews of developers. Video was posted up a while back. I encourage you to check out all the videos, if you have a full 13 hours of free time… there’s some amazing stuff in there. Scott Adams, Jordan Weisman, Steve Meretzky, Bruce Shelley, Lord British, John Romero, and lots more.

There’s been quite a lot more, but maybe I should just direct you to the Twitter feed (which is now working again in the sidebar).

Um, I’d promise to blog more often, and particularly, not just make it be random brags and updates about talks but back to meaty articles. But my track record hasn’t been great. Tell you what, once I get back from GDC, maybe people might throw me questions. 🙂

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A Sunday Poems update

 Posted by (Visited 4453 times)  The Sunday Poem, Writing  Tagged with: , ,
Dec 062015
 

CUFA7Z4UYAAbQruAs hopefully you know, I released a little book of the poems that I have been posting here on the blog on Sundays.

Today Motherboard did a little piece on it:

I think next time I should make a game that has the poems in it, and I bet it would be seen by a much larger audience. Why should these things be tied down into traditional media and release methods? Why couldn’t we commingle them much more? If you were doing the game adaptation of that poem about network optimization, what the heck would that be?

Of course, it also got plenty of exposure from BoingBoing’s feature on it, which included several of the poems and illustrations. Gaming sites like Massively Overpowered and The Ultima Codex wrote about it too. All of this coverage is quite out of the ordinary for poetry, I suspect, which mostly gets covered by sites about poetry.

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My new book: Sunday Poems

 Posted by (Visited 4737 times)  The Sunday Poem, Writing  Tagged with: , , ,
Nov 082015
 
The cover of "Sunday Poems"Starting in 2005, game designer Raph Koster decided to post a poem to his popular blog every Sunday. Ten years later, this is a selection of eighty of those poems, accompanied by gorgeous pen-and-ink illustrations and illuminating endnotes.

These are verses written to an audience that didn’t necessarily care about poetry; verses about whatever was happening that week. They comment on the news, on his children’s homework, on books he was reading or music he heard. In them we voyage across the world, or deep inside apples; we see a toddler become a pterodactyl, and clouds become mundane water vapor. We see sonnets written in computer code.

These are poems for everyday people about ordinary things made extraordinary.

…Sustained and sustaining enthusiasm, joy, play, and wit at work… A richly varied world saturated with myth and stories.

— Hank Lazer, poet and author of The new Spirit and N18 (Complete), on Sunday Poems

After years of threats, I finally made it happen. Sunday Poems is my new book, collecting many of the poems published here on the blog in the Sunday Poem tag, as well as a smattering of others. Sunday Poems is available right now in paperback, and is available for pre-order on Kindle (and those are both Amazon affiliate links). I will be working on getting the book to more digital services in the coming days.

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Practicing the creativity habit

 Posted by (Visited 4506 times)  Art, Game talk, Music, Writing  Tagged with: ,
Dec 032014
 

In the wake of posting up the video of my talk on “Practical Creativity,” I got this:

What a great question.

First, I have to admit I slack off a lot. 🙂 But, here are some ways in which I practice, or have practiced it. You might notice some commonalities across media.

Hope you’ll bear with me, because I will get to games last.

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