Today marks the twentieth anniversary of Ultima Online‘s launch day.
Funny enough, I have no particular memories of that day.
I’ve written a fair amount about UO in the past, so I am at a bit of a loss as to what to say, other than “thank you” to the folks who hired me and let me work on it, and “thank you” to the players who played and continue to play it. It has been an honor.
I posted on Twitter and Facebook asking for questions to answer and stuff to write on. One problem is that I can’t remember what stories I have told when… about the wisps? About tillerman stories? About the books system? Sherry the Mouse? The birth of orc roleplay? About burning to death in Ultima 8? About third party tools? About trying to develop 3d terrain? About character customization, which wasn’t really a thing before UO — and the faces system that didn’t quite make it? I just don’t remember. So if you want to hear more about anything from the way early days, let me know here or on Twitter or Facebook or whatever, and I’ll see about doing replies in a fresh post.
In the meantime, these are some of the past posts on UO that I would recommend on the blog:
- UO’s resource system parts one, two and three. These describe how the underlying world of UO works — from the “infamous dragon example” that never came to fruition, to how it still underpins crafting and AI.
- A UO postmortem of sorts, which is a written one I did and not the same as…
- UO Classic Game Postmortem, which was a GDC Online panel.
- The evolution of UO’s economy
- Database ‘sharding’ came from UO?
- How UO rares were born
- Random UO anecdote #2
- Random UO anecdote #1
- Ultima Online is fifteen
- “Making of UO” articles at MMORPG.com — these are actually my notes on
- The end of the world covers several games, but includes the story of the end of beta.