(Dis)Assembling Experience


This talk was one of two keynotes at the second Game UX Summit, held in Toronto in October 2017.


The confusion is always there, as are the turf wars: what falls under user experience design? What is game design? For that matter, what about narrative design, UI design? All these disciplines work towards fundamentally similar goals, using oft dissimilar tools but very similar principles. In this talk, we will make a journey into the tiniest moments of interaction, and see these commonalities—and differences—laid bare.