Where 3d browser stuff stands

 Posted by (Visited 47191 times)  Game talk  Tagged with: , , , , , ,
Jan 152011

Been awhile since I posted about how progress is going on this front. Everyone is very excited about HTML5, of course, but particularly with the latest H.264 news, Flash is still going to be pretty widely used. WebGL is going to be in Firefox 4, (basically, the OpenGL ES 2.0 API will be available).

To my eye, the WebGL stuff is behind the Flash stuff in terms of framerate consistency and performance — but it does have all sorts of nifty off-the-shelf integration with Web data on the fly, because it is literally “a 3d web page” made out of HTML, CSS, and JavaScript. Here’s a video of the “Flight of the Navigator” demo — if you have a WebGL enabled browser, you can actually try it yourself.

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O3D becomes a JS WebGL engine

 Posted by (Visited 11373 times)  Game talk  Tagged with: , ,
May 082010

The Chromium Blog has announced that O3D, formerly a plugin-based system for rendering 3d in a browser, is instead becoming an engine for WebGL, using Javascript. And the bits that can’t be done in Javascript? Well, they will just move into the browser.

The JavaScript implementation of O3D is still in its infancy, but you can find a copy of it on the O3D project site and see it running some of the O3D samples from a WebGL enabled browser (alas, no Beach Demo yet). Because browsers lack some requisite functionality like compressed asset loading, not all the features of O3D can be implemented purely in JavaScript. We plan to work to give the browser this functionality, and all capabilities necessary for delivering high-quality 3D content.

via Chromium Blog: The future of O3D.

Vivaty is closing down

 Posted by (Visited 11696 times)  Game talk  Tagged with: , , ,
Mar 312010

The shakeout continues in virtual worlds, as more worthy projects fail to gain enough business traction to keep going.

As one who has spent years making Vivaty a reality and then trying to make it a success, it pains me to announce that as of Friday the 16th of April, Vivaty.com will completely shut down. I apologize to our loyal users that this must be so. Vivaty.com is a rather expensive site to run, much more than a regular web site, and Vivaty the company has been running out of money for some time. Our business model was to earn money through Vivabux sales, but that has never come close to covering our costs. We tried for months to find a bigger partner that would support the site, but that didn’t work out.

Vivaty Shutdown Party « Vivaty Blog.

Vivaty is X3D-based tech, and the folks there have a very long history with the VRML community, going back to when they were called Media Machines and had a product called the Flux Player. Most recently, they caught my eye for having done an implementation of X3d in Flash.

WebGL in Firefox & Webkit

 Posted by (Visited 9981 times)  Game talk  Tagged with: ,
Sep 192009

WebGL has made it to the nightly builds of Firefox now, which means users willing to put up with unstable versions of FF can download it, flip a preferences flag, and start messing with it. It’s also now in WebKit:

Along with the Firefox implementation, a WebGL implementation landed in WebKit fairly recently. All of these implementations are going to have some interoperability issues for the next little while, as the spec is still in flux and we’re tracking it at different rates, but will hopefully start to stabilize over the next few months.

via WebGL in Firefox Nightly Builds at Vladimir Vukićević.

WebKit is used in Safari, iPhone, Palm Pre’s browser, Chrome, and more.

The battle for 3d web continues…