Popular Posts

 

This is a listing of the most popular posts on the site, based purely on visits. I should warn you, sometimes posts go viral without actually being of any interest. So you may want to instead check out the Recommended Posts page, which has large overlap with this one. Also, the database for this is a little buggy so you may see duplicates.

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Top 100 Viewed Posts

1) 1586821 Calendar
2) 254788 Three more games leave Slamdance
3) 231083 The best game design articles on the site
4) 209434 40 ways to be a better (game) designer
5) 178661 Game design book stuff
6) 142528 What are the lessons of MMORPGs today?
7) 127950 Database “sharding” came from UO?
8) 125397 Are single-player games doomed?
9) 122045 Thoughts on the Metaverse Summit
10) 105976 Narrative is not a game mechanic
11) 100271 AGC: Rob Pardo’s keynote
12) 98558 Random UO anecdote #2
13) 97183 The Fundamentals of Game Design
14) 94937 Measuring MMOs
15) 92812 CopyBot
16) 79504 Do levels suck?
17) 79285 How to hack an MMO
18) 76737 The Healing Game
19) 74595 Project Horseshoe: Influences
20) 68437 A guild trademarks its name
21) 66700 User created content
22) 65697 Zuckerberg talks games
23) 63987 ARPU vs ARPPU
24) 63003 UO’s resource system
25) 61258 SWG is shutting down
26) 58743 Are MUDs and MMORPGs the same thing?
27) 57939 Contact
28) 56291 More PS3 stuff
29) 56224 A bit on how I think games work
30) 55945 Use-based systems
31) 55070 The perfect geek age?
32) 54085 Where 3d browser stuff stands
33) 54085 Where 3d browser stuff stands
34) 54085 Where 3d browser stuff stands
35) 51865 How UO rares were born
36) 50320 Are virtual worlds over?
37) 49157 What the Web and games have to teach each other
38) 49133 Blog maintenance
39) 49133 Blog maintenance
40) 49133 Blog maintenance
41) 49133 Blog maintenance
42) 48742 ‘Flation
43) 48659 Facebook rebrands the Internet
44) 47714 The game without treadmills
45) 47489 Announcing Areae
46) 47344 The lifecycles of a player
47) 47271 A bit on how I think games work
48) 46880 On getting criticism
49) 46712 A Letter to Leigh
50) 45741 “X” isn’t a game!
51) 45361 Where does popularity come from, or the Wisdom of Crowds revisited
52) 45215 Metaplace.com closing
53) 45023 The evil we pretend to do
54) 45001 Webkinz & kin: yet more mammals
55) 44847 Making games more cheaply
56) 44608 What is a Diku?
57) 44537 How to Prototype a Game in Under 7 Days
58) 43218 A Jedi Saga
59) 42842 Speaking at #gdc11: Social Mechanics, again
60) 42562 How Open Big virtual worlds grow
61) 42538 Are virtual worlds just for kids?
62) 42538 Are virtual worlds just for kids?
63) 42538 Are virtual worlds just for kids?
64) 41738 Monthly Report, May-June 2006
65) 41586 Gold farmers form trade association
66) 41503 Do levels suck? Part II
67) 41148 The next next gen
68) 40660 Single-player Singularity
69) 40270 AGC: MMO economies
70) 40195 The Online World Timeline
71) 38975 ETech07 liveblog: Incantations for Muggles
72) 38839 Are microtransactions actually the future?
73) 38347 An atomic theory of fun game design
74) 37532 Do auction houses suck?
75) 37288 UO’s resource system, part 2
76) 37283 What core gamers should know about social games
77) 37131 Guestbook Issues
78) 36917 OGLE
79) 36896 Game design vs UX design
80) 36482 Why don’t our NPCs…
81) 36303 GDC 07: Game Studies Download
82) 35669 UO’s resource system, part 3
83) 35355 Rules versus mechanics
84) 35009 Speaking at Casual Connect
85) 35009 Speaking at Casual Connect
86) 35009 Speaking at Casual Connect
87) 35009 Speaking at Casual Connect
88) 34914 The Trust Spectrum
89) 34553 Forcing interaction
90) 34469 AGC: Damion Schubert, “Moving Beyond Men in Tights”
91) 34469 Tired of hearing about the NGE
92) 34171 A vague game idea
93) 34153 GDC10: Justin Hall, Fate of a Social Games Company
94) 34153 GDC10: Justin Hall, Fate of a Social Games Company
95) 33756 Do classes suck?
96) 33736 The more things change…
97) 33587 Finally a way to play Guitar Hero on PS3
98) 33466 Good design, Bad design, Great design
99) 33162 Did Star Wars Galaxies Fail?
100) 33094 Is immersion a core game virtue?