Popular Posts

 

This is a listing of the most popular posts on the site, based purely on visits. I should warn you, sometimes posts go viral without actually being of any interest. So you may want to instead check out the Recommended Posts page, which has large overlap with this one. Also, the database for this is a little buggy so you may see duplicates.

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Top 100 Viewed Posts

1) 293299 Calendar
2) 253725 Three more games leave Slamdance
3) 176572 Game design book stuff
4) 175320 40 ways to be a better (game) designer
5) 126148 What are the lessons of MMORPGs today?
6) 115228 Are single-player games doomed?
7) 91403 AGC: Rob Pardo’s keynote
8) 85916 CopyBot
9) 84107 Narrative is not a game mechanic
10) 83849 The Fundamentals of Game Design
11) 75739 Thoughts on the Metaverse Summit
12) 68954 The Healing Game
13) 65072 A guild trademarks its name
14) 64029 Zuckerberg talks games
15) 62086 User created content
16) 61309 How to hack an MMO
17) 59787 Measuring MMOs
18) 57841 Project Horseshoe: Influences
19) 56076 ARPU vs ARPPU
20) 54758 SWG is shutting down
21) 54356 More PS3 stuff
22) 53384 Are MUDs and MMORPGs the same thing?
23) 51738 The perfect geek age?
24) 51118 Do levels suck?
25) 50381 UO’s resource system
26) 48448 A bit on how I think games work
27) 47281 The best game design articles on the site
28) 46726 Where 3d browser stuff stands
29) 46726 Where 3d browser stuff stands
30) 46726 Where 3d browser stuff stands
31) 45685 Facebook rebrands the Internet
32) 44153 Announcing Areae
33) 43649 Blog maintenance
34) 43649 Blog maintenance
35) 43649 Blog maintenance
36) 43649 Blog maintenance
37) 43516 The game without treadmills
38) 43236 The lifecycles of a player
39) 42396 Are virtual worlds over?
40) 42067 Webkinz & kin: yet more mammals
41) 41933 ‘Flation
42) 41798 What the Web and games have to teach each other
43) 41577 Speaking at #gdc11: Social Mechanics, again
44) 40892 Use-based systems
45) 40766 How UO rares were born
46) 40205 A Letter to Leigh
47) 39898 The evil we pretend to do
48) 39816 On getting criticism
49) 39676 Metaplace.com closing
50) 39495 A bit on how I think games work
51) 39322 Making games more cheaply
52) 38946 Where does popularity come from, or the Wisdom of Crowds revisited
53) 38697 Monthly Report, May-June 2006
54) 38471 Gold farmers form trade association
55) 38348 Single-player Singularity
56) 38072 The next next gen
57) 37902 How Open Big virtual worlds grow
58) 36305 ETech07 liveblog: Incantations for Muggles
59) 36230 Guestbook Issues
60) 35554 Are microtransactions actually the future?
61) 34531 Are virtual worlds just for kids?
62) 34531 Are virtual worlds just for kids?
63) 34531 Are virtual worlds just for kids?
64) 34443 How to Prototype a Game in Under 7 Days
65) 34261 OGLE
66) 34200 “X” isn’t a game!
67) 34089 Do levels suck? Part II
68) 33435 GDC 07: Game Studies Download
69) 32992 What core gamers should know about social games
70) 32192 What is a Diku?
71) 31966 A vague game idea
72) 31737 Why don’t our NPCs…
73) 31601 AGC: Damion Schubert, “Moving Beyond Men in Tights”
74) 31152 Finally a way to play Guitar Hero on PS3
75) 30656 Do auction houses suck?
76) 30255 Tapping Guitar Hero
77) 30037 Do classes suck?
78) 29630 UO’s resource system, part 2
79) 29629 Improving F2P
80) 29613 Good design, Bad design, Great design
81) 29471 GDC10: Scaling Social Games, Robert Zubek
82) 29471 GDC10: Scaling Social Games, Robert Zubek
83) 29334 Leaving SOE
84) 29271 Tired of hearing about the NGE
85) 29054 Players who post, posters who play
86) 28989 Metaplace!
87) 28787 Monthly Report: February 2006
88) 28278 Gold farmers get creative about advertising
89) 28271 UO’s resource system, part 3
90) 28028 The EVE upset
91) 27901 Speaking at Casual Connect
92) 27901 Speaking at Casual Connect
93) 27901 Speaking at Casual Connect
94) 27901 Speaking at Casual Connect
95) 27508 Great description of how blogging has changed
96) 27508 Great description of how blogging has changed
97) 27508 Great description of how blogging has changed
98) 27463 GDC10: Justin Hall, Fate of a Social Games Company
99) 27463 GDC10: Justin Hall, Fate of a Social Games Company
100) 26961 ETech07: The Core of Fun