Popular Posts

 

This is a listing of the most popular posts on the site, based purely on visits. I should warn you, sometimes posts go viral without actually being of any interest. So you may want to instead check out the Recommended Posts page, which has large overlap with this one. Also, the database for this is a little buggy so you may see duplicates.

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Top 100 Viewed Posts

1) 253665 Three more games leave Slamdance
2) 238280 Calendar
3) 176511 Game design book stuff
4) 175233 40 ways to be a better (game) designer
5) 126036 What are the lessons of MMORPGs today?
6) 115093 Are single-player games doomed?
7) 91319 AGC: Rob Pardo’s keynote
8) 85850 CopyBot
9) 84010 Narrative is not a game mechanic
10) 83707 The Fundamentals of Game Design
11) 75627 Thoughts on the Metaverse Summit
12) 68861 The Healing Game
13) 65004 A guild trademarks its name
14) 63978 Zuckerberg talks games
15) 61968 User created content
16) 61149 How to hack an MMO
17) 59716 Measuring MMOs
18) 57747 Project Horseshoe: Influences
19) 55928 ARPU vs ARPPU
20) 54642 SWG is shutting down
21) 54294 More PS3 stuff
22) 53293 Are MUDs and MMORPGs the same thing?
23) 51658 The perfect geek age?
24) 51035 Do levels suck?
25) 50264 UO’s resource system
26) 48226 A bit on how I think games work
27) 47175 The best game design articles on the site
28) 46438 Where 3d browser stuff stands
29) 46438 Where 3d browser stuff stands
30) 46438 Where 3d browser stuff stands
31) 45615 Facebook rebrands the Internet
32) 44073 Announcing Areae
33) 43449 Blog maintenance
34) 43449 Blog maintenance
35) 43449 Blog maintenance
36) 43449 Blog maintenance
37) 43432 The game without treadmills
38) 43155 The lifecycles of a player
39) 42313 Are virtual worlds over?
40) 42000 Webkinz & kin: yet more mammals
41) 41863 ‘Flation
42) 41727 What the Web and games have to teach each other
43) 41512 Speaking at #gdc11: Social Mechanics, again
44) 40798 Use-based systems
45) 40661 How UO rares were born
46) 40131 A Letter to Leigh
47) 39812 The evil we pretend to do
48) 39706 On getting criticism
49) 39561 Metaplace.com closing
50) 39273 A bit on how I think games work
51) 39226 Making games more cheaply
52) 38875 Where does popularity come from, or the Wisdom of Crowds revisited
53) 38633 Monthly Report, May-June 2006
54) 38408 Gold farmers form trade association
55) 38294 Single-player Singularity
56) 38001 The next next gen
57) 37741 How Open Big virtual worlds grow
58) 36241 ETech07 liveblog: Incantations for Muggles
59) 36179 Guestbook Issues
60) 35484 Are microtransactions actually the future?
61) 34366 Are virtual worlds just for kids?
62) 34366 Are virtual worlds just for kids?
63) 34366 Are virtual worlds just for kids?
64) 34350 How to Prototype a Game in Under 7 Days
65) 34194 OGLE
66) 34035 “X” isn’t a game!
67) 33986 Do levels suck? Part II
68) 33372 GDC 07: Game Studies Download
69) 32920 What core gamers should know about social games
70) 32051 What is a Diku?
71) 31893 A vague game idea
72) 31655 Why don’t our NPCs…
73) 31531 AGC: Damion Schubert, “Moving Beyond Men in Tights”
74) 31077 Finally a way to play Guitar Hero on PS3
75) 30558 Do auction houses suck?
76) 30200 Tapping Guitar Hero
77) 29949 Do classes suck?
78) 29550 Improving F2P
79) 29547 Good design, Bad design, Great design
80) 29520 UO’s resource system, part 2
81) 29363 GDC10: Scaling Social Games, Robert Zubek
82) 29363 GDC10: Scaling Social Games, Robert Zubek
83) 29261 Leaving SOE
84) 29211 Tired of hearing about the NGE
85) 28978 Players who post, posters who play
86) 28924 Metaplace!
87) 28722 Monthly Report: February 2006
88) 28211 Gold farmers get creative about advertising
89) 28177 UO’s resource system, part 3
90) 27946 The EVE upset
91) 27697 Speaking at Casual Connect
92) 27697 Speaking at Casual Connect
93) 27697 Speaking at Casual Connect
94) 27697 Speaking at Casual Connect
95) 27367 Great description of how blogging has changed
96) 27367 Great description of how blogging has changed
97) 27367 Great description of how blogging has changed
98) 27341 GDC10: Justin Hall, Fate of a Social Games Company
99) 27341 GDC10: Justin Hall, Fate of a Social Games Company
100) 26885 ETech07: The Core of Fun