Popular Posts

 

This is a listing of the most popular posts on the site, based purely on visits. I should warn you, sometimes posts go viral without actually being of any interest. So you may want to instead check out the Recommended Posts page, which has large overlap with this one. Also, the database for this is a little buggy so you may see duplicates.

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Top 100 Viewed Posts

1) 253526 Three more games leave Slamdance
2) 176382 Game design book stuff
3) 174664 40 ways to be a better (game) designer
4) 156365 Calendar
5) 125514 What are the lessons of MMORPGs today?
6) 114469 Are single-player games doomed?
7) 90854 AGC: Rob Pardo’s keynote
8) 85516 CopyBot
9) 83384 Narrative is not a game mechanic
10) 83122 The Fundamentals of Game Design
11) 75255 Thoughts on the Metaverse Summit
12) 68474 The Healing Game
13) 64814 A guild trademarks its name
14) 63851 Zuckerberg talks games
15) 61494 User created content
16) 60456 How to hack an MMO
17) 59251 Measuring MMOs
18) 57308 Project Horseshoe: Influences
19) 55203 ARPU vs ARPPU
20) 54303 SWG is shutting down
21) 54187 More PS3 stuff
22) 52840 Are MUDs and MMORPGs the same thing?
23) 51475 The perfect geek age?
24) 50507 Do levels suck?
25) 49874 UO’s resource system
26) 47750 A bit on how I think games work
27) 46460 The best game design articles on the site
28) 45853 Where 3d browser stuff stands
29) 45853 Where 3d browser stuff stands
30) 45853 Where 3d browser stuff stands
31) 45456 Facebook rebrands the Internet
32) 43891 Announcing Areae
33) 43136 The game without treadmills
34) 43021 Blog maintenance
35) 43021 Blog maintenance
36) 43021 Blog maintenance
37) 43021 Blog maintenance
38) 42935 The lifecycles of a player
39) 41990 Are virtual worlds over?
40) 41813 Webkinz & kin: yet more mammals
41) 41614 ‘Flation
42) 41503 What the Web and games have to teach each other
43) 41395 Speaking at #gdc11: Social Mechanics, again
44) 40411 Use-based systems
45) 40305 How UO rares were born
46) 39749 A Letter to Leigh
47) 39474 The evil we pretend to do
48) 39262 Metaplace.com closing
49) 38977 On getting criticism
50) 38855 Making games more cheaply
51) 38797 A bit on how I think games work
52) 38675 Where does popularity come from, or the Wisdom of Crowds revisited
53) 38480 Monthly Report, May-June 2006
54) 38214 Gold farmers form trade association
55) 38172 Single-player Singularity
56) 37764 The next next gen
57) 37315 How Open Big virtual worlds grow
58) 36075 Guestbook Issues
59) 36073 ETech07 liveblog: Incantations for Muggles
60) 35283 Are microtransactions actually the future?
61) 34059 How to Prototype a Game in Under 7 Days
62) 33980 OGLE
63) 33973 Are virtual worlds just for kids?
64) 33973 Are virtual worlds just for kids?
65) 33973 Are virtual worlds just for kids?
66) 33629 Do levels suck? Part II
67) 33566 “X” isn’t a game!
68) 33174 GDC 07: Game Studies Download
69) 32696 What core gamers should know about social games
70) 31713 A vague game idea
71) 31579 What is a Diku?
72) 31397 Why don’t our NPCs…
73) 31332 AGC: Damion Schubert, “Moving Beyond Men in Tights”
74) 30926 Finally a way to play Guitar Hero on PS3
75) 30212 Do auction houses suck?
76) 30109 Tapping Guitar Hero
77) 29692 Do classes suck?
78) 29302 Good design, Bad design, Great design
79) 29262 Improving F2P
80) 29172 UO’s resource system, part 2
81) 29096 Leaving SOE
82) 29091 GDC10: Scaling Social Games, Robert Zubek
83) 29091 GDC10: Scaling Social Games, Robert Zubek
84) 28991 Tired of hearing about the NGE
85) 28764 Players who post, posters who play
86) 28705 Metaplace!
87) 28570 Monthly Report: February 2006
88) 28062 Gold farmers get creative about advertising
89) 27880 UO’s resource system, part 3
90) 27735 The EVE upset
91) 27221 Speaking at Casual Connect
92) 27221 Speaking at Casual Connect
93) 27221 Speaking at Casual Connect
94) 27221 Speaking at Casual Connect
95) 27013 Great description of how blogging has changed
96) 27013 Great description of how blogging has changed
97) 27013 Great description of how blogging has changed
98) 27003 GDC10: Justin Hall, Fate of a Social Games Company
99) 27003 GDC10: Justin Hall, Fate of a Social Games Company
100) 26716 ETech07: The Core of Fun