Popular Posts

 

This is a listing of the most popular posts on the site, based purely on visits. I should warn you, sometimes posts go viral without actually being of any interest. So you may want to instead check out the Recommended Posts page, which has large overlap with this one. Also, the database for this is a little buggy so you may see duplicates.

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Top 100 Viewed Posts

1) 378564 Calendar
2) 253817 Three more games leave Slamdance
3) 176672 Game design book stuff
4) 175440 40 ways to be a better (game) designer
5) 126372 What are the lessons of MMORPGs today?
6) 115422 Are single-player games doomed?
7) 91563 AGC: Rob Pardo’s keynote
8) 86046 CopyBot
9) 84262 Narrative is not a game mechanic
10) 84012 The Fundamentals of Game Design
11) 75944 Thoughts on the Metaverse Summit
12) 69093 The Healing Game
13) 65186 A guild trademarks its name
14) 64108 Zuckerberg talks games
15) 62266 User created content
16) 61482 How to hack an MMO
17) 59911 Measuring MMOs
18) 57980 Project Horseshoe: Influences
19) 56263 ARPU vs ARPPU
20) 54890 SWG is shutting down
21) 54454 More PS3 stuff
22) 53514 Are MUDs and MMORPGs the same thing?
23) 51843 The perfect geek age?
24) 51343 Do levels suck?
25) 50538 UO’s resource system
26) 48690 A bit on how I think games work
27) 47450 The best game design articles on the site
28) 47218 Where 3d browser stuff stands
29) 47218 Where 3d browser stuff stands
30) 47218 Where 3d browser stuff stands
31) 45813 Facebook rebrands the Internet
32) 44262 Announcing Areae
33) 43977 Blog maintenance
34) 43977 Blog maintenance
35) 43977 Blog maintenance
36) 43977 Blog maintenance
37) 43623 The game without treadmills
38) 43378 The lifecycles of a player
39) 42517 Are virtual worlds over?
40) 42197 Webkinz & kin: yet more mammals
41) 42057 ‘Flation
42) 41920 What the Web and games have to teach each other
43) 41683 Speaking at #gdc11: Social Mechanics, again
44) 40987 Use-based systems
45) 40983 How UO rares were born
46) 40331 A Letter to Leigh
47) 40016 The evil we pretend to do
48) 39976 On getting criticism
49) 39803 Metaplace.com closing
50) 39737 A bit on how I think games work
51) 39465 Making games more cheaply
52) 39076 Where does popularity come from, or the Wisdom of Crowds revisited
53) 38812 Monthly Report, May-June 2006
54) 38718 Gold farmers form trade association
55) 38434 Single-player Singularity
56) 38181 The next next gen
57) 38168 How Open Big virtual worlds grow
58) 36403 ETech07 liveblog: Incantations for Muggles
59) 36327 Guestbook Issues
60) 35659 Are microtransactions actually the future?
61) 34798 Are virtual worlds just for kids?
62) 34798 Are virtual worlds just for kids?
63) 34798 Are virtual worlds just for kids?
64) 34573 How to Prototype a Game in Under 7 Days
65) 34457 “X” isn’t a game!
66) 34376 OGLE
67) 34237 Do levels suck? Part II
68) 33569 GDC 07: Game Studies Download
69) 33094 What core gamers should know about social games
70) 32376 What is a Diku?
71) 32106 A vague game idea
72) 31862 Why don’t our NPCs…
73) 31728 AGC: Damion Schubert, “Moving Beyond Men in Tights”
74) 31287 Finally a way to play Guitar Hero on PS3
75) 30807 Do auction houses suck?
76) 30324 Tapping Guitar Hero
77) 30145 Do classes suck?
78) 29821 UO’s resource system, part 2
79) 29796 Improving F2P
80) 29769 Good design, Bad design, Great design
81) 29675 GDC10: Scaling Social Games, Robert Zubek
82) 29675 GDC10: Scaling Social Games, Robert Zubek
83) 29466 Leaving SOE
84) 29383 Tired of hearing about the NGE
85) 29172 Players who post, posters who play
86) 29128 Metaplace!
87) 28913 Monthly Report: February 2006
88) 28428 UO’s resource system, part 3
89) 28394 Gold farmers get creative about advertising
90) 28253 Speaking at Casual Connect
91) 28253 Speaking at Casual Connect
92) 28253 Speaking at Casual Connect
93) 28253 Speaking at Casual Connect
94) 28143 The EVE upset
95) 27748 Great description of how blogging has changed
96) 27748 Great description of how blogging has changed
97) 27748 Great description of how blogging has changed
98) 27659 GDC10: Justin Hall, Fate of a Social Games Company
99) 27659 GDC10: Justin Hall, Fate of a Social Games Company
100) 27068 ETech07: The Core of Fun