Popular Posts

 

This is a listing of the most popular posts on the site, based purely on visits. I should warn you, sometimes posts go viral without actually being of any interest. So you may want to instead check out the Recommended Posts page, which has large overlap with this one. Also, the database for this is a little buggy so you may see duplicates.

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Top 100 Viewed Posts

1) 338049 Calendar
2) 253774 Three more games leave Slamdance
3) 176617 Game design book stuff
4) 175387 40 ways to be a better (game) designer
5) 126247 What are the lessons of MMORPGs today?
6) 115337 Are single-player games doomed?
7) 91489 AGC: Rob Pardo’s keynote
8) 86001 CopyBot
9) 84188 Narrative is not a game mechanic
10) 83935 The Fundamentals of Game Design
11) 75838 Thoughts on the Metaverse Summit
12) 69031 The Healing Game
13) 65137 A guild trademarks its name
14) 64069 Zuckerberg talks games
15) 62173 User created content
16) 61400 How to hack an MMO
17) 59854 Measuring MMOs
18) 57923 Project Horseshoe: Influences
19) 56187 ARPU vs ARPPU
20) 54827 SWG is shutting down
21) 54409 More PS3 stuff
22) 53457 Are MUDs and MMORPGs the same thing?
23) 51803 The perfect geek age?
24) 51222 Do levels suck?
25) 50471 UO’s resource system
26) 48582 A bit on how I think games work
27) 47378 The best game design articles on the site
28) 46972 Where 3d browser stuff stands
29) 46972 Where 3d browser stuff stands
30) 46972 Where 3d browser stuff stands
31) 45755 Facebook rebrands the Internet
32) 44222 Announcing Areae
33) 43853 Blog maintenance
34) 43853 Blog maintenance
35) 43853 Blog maintenance
36) 43853 Blog maintenance
37) 43581 The game without treadmills
38) 43309 The lifecycles of a player
39) 42463 Are virtual worlds over?
40) 42138 Webkinz & kin: yet more mammals
41) 42006 ‘Flation
42) 41861 What the Web and games have to teach each other
43) 41639 Speaking at #gdc11: Social Mechanics, again
44) 40944 Use-based systems
45) 40882 How UO rares were born
46) 40278 A Letter to Leigh
47) 39953 The evil we pretend to do
48) 39893 On getting criticism
49) 39753 Metaplace.com closing
50) 39629 A bit on how I think games work
51) 39401 Making games more cheaply
52) 39016 Where does popularity come from, or the Wisdom of Crowds revisited
53) 38756 Monthly Report, May-June 2006
54) 38546 Gold farmers form trade association
55) 38402 Single-player Singularity
56) 38132 The next next gen
57) 38049 How Open Big virtual worlds grow
58) 36367 ETech07 liveblog: Incantations for Muggles
59) 36290 Guestbook Issues
60) 35617 Are microtransactions actually the future?
61) 34687 Are virtual worlds just for kids?
62) 34687 Are virtual worlds just for kids?
63) 34687 Are virtual worlds just for kids?
64) 34517 How to Prototype a Game in Under 7 Days
65) 34335 “X” isn’t a game!
66) 34319 OGLE
67) 34162 Do levels suck? Part II
68) 33506 GDC 07: Game Studies Download
69) 33052 What core gamers should know about social games
70) 32306 What is a Diku?
71) 32035 A vague game idea
72) 31809 Why don’t our NPCs…
73) 31666 AGC: Damion Schubert, “Moving Beyond Men in Tights”
74) 31223 Finally a way to play Guitar Hero on PS3
75) 30742 Do auction houses suck?
76) 30289 Tapping Guitar Hero
77) 30094 Do classes suck?
78) 29738 UO’s resource system, part 2
79) 29719 Improving F2P
80) 29692 Good design, Bad design, Great design
81) 29591 GDC10: Scaling Social Games, Robert Zubek
82) 29591 GDC10: Scaling Social Games, Robert Zubek
83) 29415 Leaving SOE
84) 29334 Tired of hearing about the NGE
85) 29118 Players who post, posters who play
86) 29058 Metaplace!
87) 28846 Monthly Report: February 2006
88) 28368 UO’s resource system, part 3
89) 28338 Gold farmers get creative about advertising
90) 28105 Speaking at Casual Connect
91) 28105 Speaking at Casual Connect
92) 28105 Speaking at Casual Connect
93) 28105 Speaking at Casual Connect
94) 28092 The EVE upset
95) 27622 Great description of how blogging has changed
96) 27622 Great description of how blogging has changed
97) 27622 Great description of how blogging has changed
98) 27575 GDC10: Justin Hall, Fate of a Social Games Company
99) 27575 GDC10: Justin Hall, Fate of a Social Games Company
100) 27028 ETech07: The Core of Fun