Popular Posts

 

This is a listing of the most popular posts on the site, based purely on visits. I should warn you, sometimes posts go viral without actually being of any interest. So you may want to instead check out the Recommended Posts page, which has large overlap with this one. Also, the database for this is a little buggy so you may see duplicates.

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Top 100 Viewed Posts

1) 253536 Three more games leave Slamdance
2) 176387 Game design book stuff
3) 174706 40 ways to be a better (game) designer
4) 156455 Calendar
5) 125557 What are the lessons of MMORPGs today?
6) 114535 Are single-player games doomed?
7) 90887 AGC: Rob Pardo’s keynote
8) 85539 CopyBot
9) 83435 Narrative is not a game mechanic
10) 83170 The Fundamentals of Game Design
11) 75284 Thoughts on the Metaverse Summit
12) 68507 The Healing Game
13) 64836 A guild trademarks its name
14) 63862 Zuckerberg talks games
15) 61521 User created content
16) 60525 How to hack an MMO
17) 59286 Measuring MMOs
18) 57349 Project Horseshoe: Influences
19) 55259 ARPU vs ARPPU
20) 54340 SWG is shutting down
21) 54196 More PS3 stuff
22) 52877 Are MUDs and MMORPGs the same thing?
23) 51487 The perfect geek age?
24) 50540 Do levels suck?
25) 49912 UO’s resource system
26) 47778 A bit on how I think games work
27) 46516 The best game design articles on the site
28) 45880 Where 3d browser stuff stands
29) 45880 Where 3d browser stuff stands
30) 45880 Where 3d browser stuff stands
31) 45468 Facebook rebrands the Internet
32) 43906 Announcing Areae
33) 43169 The game without treadmills
34) 43049 Blog maintenance
35) 43049 Blog maintenance
36) 43049 Blog maintenance
37) 43049 Blog maintenance
38) 42946 The lifecycles of a player
39) 42020 Are virtual worlds over?
40) 41820 Webkinz & kin: yet more mammals
41) 41632 ‘Flation
42) 41512 What the Web and games have to teach each other
43) 41408 Speaking at #gdc11: Social Mechanics, again
44) 40443 Use-based systems
45) 40349 How UO rares were born
46) 39777 A Letter to Leigh
47) 39497 The evil we pretend to do
48) 39291 Metaplace.com closing
49) 39002 On getting criticism
50) 38881 Making games more cheaply
51) 38825 A bit on how I think games work
52) 38693 Where does popularity come from, or the Wisdom of Crowds revisited
53) 38490 Monthly Report, May-June 2006
54) 38226 Gold farmers form trade association
55) 38178 Single-player Singularity
56) 37784 The next next gen
57) 37335 How Open Big virtual worlds grow
58) 36085 ETech07 liveblog: Incantations for Muggles
59) 36081 Guestbook Issues
60) 35293 Are microtransactions actually the future?
61) 34080 How to Prototype a Game in Under 7 Days
62) 34015 Are virtual worlds just for kids?
63) 34015 Are virtual worlds just for kids?
64) 34015 Are virtual worlds just for kids?
65) 33996 OGLE
66) 33663 Do levels suck? Part II
67) 33610 “X” isn’t a game!
68) 33186 GDC 07: Game Studies Download
69) 32717 What core gamers should know about social games
70) 31718 A vague game idea
71) 31617 What is a Diku?
72) 31416 Why don’t our NPCs…
73) 31360 AGC: Damion Schubert, “Moving Beyond Men in Tights”
74) 30937 Finally a way to play Guitar Hero on PS3
75) 30238 Do auction houses suck?
76) 30114 Tapping Guitar Hero
77) 29719 Do classes suck?
78) 29318 Good design, Bad design, Great design
79) 29275 Improving F2P
80) 29201 UO’s resource system, part 2
81) 29115 GDC10: Scaling Social Games, Robert Zubek
82) 29115 GDC10: Scaling Social Games, Robert Zubek
83) 29102 Leaving SOE
84) 29012 Tired of hearing about the NGE
85) 28776 Players who post, posters who play
86) 28721 Metaplace!
87) 28582 Monthly Report: February 2006
88) 28074 Gold farmers get creative about advertising
89) 27896 UO’s resource system, part 3
90) 27764 The EVE upset
91) 27261 Speaking at Casual Connect
92) 27261 Speaking at Casual Connect
93) 27261 Speaking at Casual Connect
94) 27261 Speaking at Casual Connect
95) 27064 Great description of how blogging has changed
96) 27064 Great description of how blogging has changed
97) 27064 Great description of how blogging has changed
98) 27031 GDC10: Justin Hall, Fate of a Social Games Company
99) 27031 GDC10: Justin Hall, Fate of a Social Games Company
100) 26726 ETech07: The Core of Fun