Popular Posts

 

This is a listing of the most popular posts on the site, based purely on visits. I should warn you, sometimes posts go viral without actually being of any interest. So you may want to instead check out the Recommended Posts page, which has large overlap with this one. Also, the database for this is a little buggy so you may see duplicates.

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Top 100 Viewed Posts

1) 1139616 Calendar
2) 254395 Three more games leave Slamdance
3) 197924 40 ways to be a better (game) designer
4) 177750 Game design book stuff
5) 157140 The best game design articles on the site
6) 131183 What are the lessons of MMORPGs today?
7) 120646 Are single-player games doomed?
8) 98190 Narrative is not a game mechanic
9) 94636 AGC: Rob Pardo’s keynote
10) 91376 The Fundamentals of Game Design
11) 88944 CopyBot
12) 86238 Thoughts on the Metaverse Summit
13) 73714 Measuring MMOs
14) 72461 The Healing Game
15) 72377 How to hack an MMO
16) 69036 Do levels suck?
17) 67194 Project Horseshoe: Influences
18) 66687 A guild trademarks its name
19) 64740 Zuckerberg talks games
20) 64237 User created content
21) 61092 ARPU vs ARPPU
22) 57737 SWG is shutting down
23) 56407 UO’s resource system
24) 56141 Are MUDs and MMORPGs the same thing?
25) 55037 More PS3 stuff
26) 53158 The perfect geek age?
27) 51896 A bit on how I think games work
28) 49909 Where 3d browser stuff stands
29) 49909 Where 3d browser stuff stands
30) 49909 Where 3d browser stuff stands
31) 46889 Facebook rebrands the Internet
32) 46327 How UO rares were born
33) 46121 Blog maintenance
34) 46121 Blog maintenance
35) 46121 Blog maintenance
36) 46121 Blog maintenance
37) 45990 ‘Flation
38) 45819 Are virtual worlds over?
39) 45767 The game without treadmills
40) 45485 The lifecycles of a player
41) 45428 Announcing Areae
42) 44904 Use-based systems
43) 43849 What the Web and games have to teach each other
44) 43613 On getting criticism
45) 43420 A Letter to Leigh
46) 43232 Webkinz & kin: yet more mammals
47) 42943 A bit on how I think games work
48) 42868 Database “sharding” came from UO?
49) 42520 Metaplace.com closing
50) 42453 Making games more cheaply
51) 42406 The evil we pretend to do
52) 42240 Speaking at #gdc11: Social Mechanics, again
53) 41523 “X” isn’t a game!
54) 41189 Where does popularity come from, or the Wisdom of Crowds revisited
55) 40184 Monthly Report, May-June 2006
56) 40183 How Open Big virtual worlds grow
57) 40057 How to Prototype a Game in Under 7 Days
58) 40014 Gold farmers form trade association
59) 39564 The next next gen
60) 39269 Single-player Singularity
61) 38755 What is a Diku?
62) 38053 Do levels suck? Part II
63) 37210 Are virtual worlds just for kids?
64) 37210 Are virtual worlds just for kids?
65) 37210 Are virtual worlds just for kids?
66) 37032 ETech07 liveblog: Incantations for Muggles
67) 36891 Are microtransactions actually the future?
68) 36801 Guestbook Issues
69) 35405 OGLE
70) 34739 What core gamers should know about social games
71) 34596 GDC 07: Game Studies Download
72) 34152 Why don’t our NPCs…
73) 33954 Do auction houses suck?
74) 33697 UO’s resource system, part 2
75) 32993 A Jedi Saga
76) 32953 A vague game idea
77) 32707 AGC: Damion Schubert, “Moving Beyond Men in Tights”
78) 32553 An atomic theory of fun game design
79) 32290 Finally a way to play Guitar Hero on PS3
80) 32023 UO’s resource system, part 3
81) 31896 Do classes suck?
82) 31495 Good design, Bad design, Great design
83) 31345 Forcing interaction
84) 31096 Tired of hearing about the NGE
85) 30961 Speaking at Casual Connect
86) 30961 Speaking at Casual Connect
87) 30961 Speaking at Casual Connect
88) 30961 Speaking at Casual Connect
89) 30918 Metaplace!
90) 30877 GDC10: Scaling Social Games, Robert Zubek
91) 30877 GDC10: Scaling Social Games, Robert Zubek
92) 30859 Improving F2P
93) 30720 Tapping Guitar Hero
94) 30510 Players who post, posters who play
95) 30487 Leaving SOE
96) 29915 Monthly Report: February 2006
97) 29881 Is immersion a core game virtue?
98) 29733 GDC10: Justin Hall, Fate of a Social Games Company
99) 29733 GDC10: Justin Hall, Fate of a Social Games Company
100) 29530 Gold farmers get creative about advertising