This is a listing of the most popular posts on the site, based purely on visits. I should warn you, sometimes posts go viral without actually being of any interest. So you may want to instead check out the Recommended Posts page, which has large overlap with this one. Also, the database for this is a little buggy so you may see duplicates.
1) | 1586821 | Calendar |
2) | 254788 | Three more games leave Slamdance |
3) | 231083 | The best game design articles on the site |
4) | 209434 | 40 ways to be a better (game) designer |
5) | 178661 | Game design book stuff |
6) | 142528 | What are the lessons of MMORPGs today? |
7) | 127950 | Database “sharding” came from UO? |
8) | 125397 | Are single-player games doomed? |
9) | 122045 | Thoughts on the Metaverse Summit |
10) | 105976 | Narrative is not a game mechanic |
11) | 100271 | AGC: Rob Pardo’s keynote |
12) | 98558 | Random UO anecdote #2 |
13) | 97183 | The Fundamentals of Game Design |
14) | 94937 | Measuring MMOs |
15) | 92812 | CopyBot |
16) | 79504 | Do levels suck? |
17) | 79285 | How to hack an MMO |
18) | 76737 | The Healing Game |
19) | 74595 | Project Horseshoe: Influences |
20) | 68437 | A guild trademarks its name |
21) | 66700 | User created content |
22) | 65697 | Zuckerberg talks games |
23) | 63987 | ARPU vs ARPPU |
24) | 63003 | UO’s resource system |
25) | 61258 | SWG is shutting down |
26) | 58743 | Are MUDs and MMORPGs the same thing? |
27) | 57939 | Contact |
28) | 56291 | More PS3 stuff |
29) | 56224 | A bit on how I think games work |
30) | 55945 | Use-based systems |
31) | 55070 | The perfect geek age? |
32) | 54085 | Where 3d browser stuff stands |
33) | 54085 | Where 3d browser stuff stands |
34) | 54085 | Where 3d browser stuff stands |
35) | 51865 | How UO rares were born |
36) | 50320 | Are virtual worlds over? |
37) | 49157 | What the Web and games have to teach each other |
38) | 49133 | Blog maintenance |
39) | 49133 | Blog maintenance |
40) | 49133 | Blog maintenance |
41) | 49133 | Blog maintenance |
42) | 48742 | ‘Flation |
43) | 48659 | Facebook rebrands the Internet |
44) | 47714 | The game without treadmills |
45) | 47489 | Announcing Areae |
46) | 47344 | The lifecycles of a player |
47) | 47271 | A bit on how I think games work |
48) | 46880 | On getting criticism |
49) | 46712 | A Letter to Leigh |
50) | 45741 | “X” isn’t a game! |
51) | 45361 | Where does popularity come from, or the Wisdom of Crowds revisited |
52) | 45215 | Metaplace.com closing |
53) | 45023 | The evil we pretend to do |
54) | 45001 | Webkinz & kin: yet more mammals |
55) | 44847 | Making games more cheaply |
56) | 44608 | What is a Diku? |
57) | 44537 | How to Prototype a Game in Under 7 Days |
58) | 43218 | A Jedi Saga |
59) | 42842 | Speaking at #gdc11: Social Mechanics, again |
60) | 42562 | How Open Big virtual worlds grow |
61) | 42538 | Are virtual worlds just for kids? |
62) | 42538 | Are virtual worlds just for kids? |
63) | 42538 | Are virtual worlds just for kids? |
64) | 41738 | Monthly Report, May-June 2006 |
65) | 41586 | Gold farmers form trade association |
66) | 41503 | Do levels suck? Part II |
67) | 41148 | The next next gen |
68) | 40660 | Single-player Singularity |
69) | 40270 | AGC: MMO economies |
70) | 40195 | The Online World Timeline |
71) | 38975 | ETech07 liveblog: Incantations for Muggles |
72) | 38839 | Are microtransactions actually the future? |
73) | 38347 | An atomic theory of fun game design |
74) | 37532 | Do auction houses suck? |
75) | 37288 | UO’s resource system, part 2 |
76) | 37283 | What core gamers should know about social games |
77) | 37131 | Guestbook Issues |
78) | 36917 | OGLE |
79) | 36896 | Game design vs UX design |
80) | 36482 | Why don’t our NPCs… |
81) | 36303 | GDC 07: Game Studies Download |
82) | 35669 | UO’s resource system, part 3 |
83) | 35355 | Rules versus mechanics |
84) | 35009 | Speaking at Casual Connect |
85) | 35009 | Speaking at Casual Connect |
86) | 35009 | Speaking at Casual Connect |
87) | 35009 | Speaking at Casual Connect |
88) | 34914 | The Trust Spectrum |
89) | 34553 | Forcing interaction |
90) | 34469 | AGC: Damion Schubert, “Moving Beyond Men in Tights” |
91) | 34469 | Tired of hearing about the NGE |
92) | 34171 | A vague game idea |
93) | 34153 | GDC10: Justin Hall, Fate of a Social Games Company |
94) | 34153 | GDC10: Justin Hall, Fate of a Social Games Company |
95) | 33756 | Do classes suck? |
96) | 33736 | The more things change… |
97) | 33587 | Finally a way to play Guitar Hero on PS3 |
98) | 33466 | Good design, Bad design, Great design |
99) | 33162 | Did Star Wars Galaxies Fail? |
100) | 33094 | Is immersion a core game virtue? |