Popular Posts

 

This is a listing of the most popular posts on the site, based purely on visits. I should warn you, sometimes posts go viral without actually being of any interest. So you may want to instead check out the Recommended Posts page, which has large overlap with this one. Also, the database for this is a little buggy so you may see duplicates.

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Top 100 Viewed Posts

1) 253636 Three more games leave Slamdance
2) 187067 Calendar
3) 176474 Game design book stuff
4) 175151 40 ways to be a better (game) designer
5) 125940 What are the lessons of MMORPGs today?
6) 115007 Are single-player games doomed?
7) 91240 AGC: Rob Pardo’s keynote
8) 85790 CopyBot
9) 83896 Narrative is not a game mechanic
10) 83595 The Fundamentals of Game Design
11) 75547 Thoughts on the Metaverse Summit
12) 68793 The Healing Game
13) 64968 A guild trademarks its name
14) 63944 Zuckerberg talks games
15) 61897 User created content
16) 61030 How to hack an MMO
17) 59644 Measuring MMOs
18) 57671 Project Horseshoe: Influences
19) 55791 ARPU vs ARPPU
20) 54573 SWG is shutting down
21) 54268 More PS3 stuff
22) 53207 Are MUDs and MMORPGs the same thing?
23) 51608 The perfect geek age?
24) 50965 Do levels suck?
25) 50179 UO’s resource system
26) 48128 A bit on how I think games work
27) 47071 The best game design articles on the site
28) 46276 Where 3d browser stuff stands
29) 46276 Where 3d browser stuff stands
30) 46276 Where 3d browser stuff stands
31) 45583 Facebook rebrands the Internet
32) 44021 Announcing Areae
33) 43377 The game without treadmills
34) 43357 Blog maintenance
35) 43357 Blog maintenance
36) 43357 Blog maintenance
37) 43357 Blog maintenance
38) 43110 The lifecycles of a player
39) 42246 Are virtual worlds over?
40) 41949 Webkinz & kin: yet more mammals
41) 41810 ‘Flation
42) 41671 What the Web and games have to teach each other
43) 41487 Speaking at #gdc11: Social Mechanics, again
44) 40730 Use-based systems
45) 40591 How UO rares were born
46) 40058 A Letter to Leigh
47) 39752 The evil we pretend to do
48) 39629 On getting criticism
49) 39497 Metaplace.com closing
50) 39175 A bit on how I think games work
51) 39140 Making games more cheaply
52) 38838 Where does popularity come from, or the Wisdom of Crowds revisited
53) 38591 Monthly Report, May-June 2006
54) 38362 Gold farmers form trade association
55) 38257 Single-player Singularity
56) 37937 The next next gen
57) 37640 How Open Big virtual worlds grow
58) 36199 ETech07 liveblog: Incantations for Muggles
59) 36159 Guestbook Issues
60) 35427 Are microtransactions actually the future?
61) 34294 How to Prototype a Game in Under 7 Days
62) 34273 Are virtual worlds just for kids?
63) 34273 Are virtual worlds just for kids?
64) 34273 Are virtual worlds just for kids?
65) 34160 OGLE
66) 33941 “X” isn’t a game!
67) 33926 Do levels suck? Part II
68) 33332 GDC 07: Game Studies Download
69) 32862 What core gamers should know about social games
70) 31956 What is a Diku?
71) 31835 A vague game idea
72) 31598 Why don’t our NPCs…
73) 31480 AGC: Damion Schubert, “Moving Beyond Men in Tights”
74) 31038 Finally a way to play Guitar Hero on PS3
75) 30494 Do auction houses suck?
76) 30180 Tapping Guitar Hero
77) 29901 Do classes suck?
78) 29496 Good design, Bad design, Great design
79) 29485 Improving F2P
80) 29444 UO’s resource system, part 2
81) 29279 GDC10: Scaling Social Games, Robert Zubek
82) 29279 GDC10: Scaling Social Games, Robert Zubek
83) 29226 Leaving SOE
84) 29170 Tired of hearing about the NGE
85) 28930 Players who post, posters who play
86) 28870 Metaplace!
87) 28688 Monthly Report: February 2006
88) 28165 Gold farmers get creative about advertising
89) 28105 UO’s resource system, part 3
90) 27901 The EVE upset
91) 27577 Speaking at Casual Connect
92) 27577 Speaking at Casual Connect
93) 27577 Speaking at Casual Connect
94) 27577 Speaking at Casual Connect
95) 27292 Great description of how blogging has changed
96) 27292 Great description of how blogging has changed
97) 27292 Great description of how blogging has changed
98) 27253 GDC10: Justin Hall, Fate of a Social Games Company
99) 27253 GDC10: Justin Hall, Fate of a Social Games Company
100) 26843 ETech07: The Core of Fun