Popular Posts

 

This is a listing of the most popular posts on the site, based purely on visits. I should warn you, sometimes posts go viral without actually being of any interest. So you may want to instead check out the Recommended Posts page, which has large overlap with this one. Also, the database for this is a little buggy so you may see duplicates.

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Top 100 Viewed Posts

1) 5685437 Calendar
2) 255509 Three more games leave Slamdance
3) 244921 The best game design articles on the site
4) 217190 40 ways to be a better (game) designer
5) 179097 Game design book stuff
6) 160273 Database “sharding” came from UO?
7) 150855 What are the lessons of MMORPGs today?
8) 130893 Thoughts on the Metaverse Summit
9) 128698 Are single-player games doomed?
10) 111415 Narrative is not a game mechanic
11) 104496 Measuring MMOs
12) 102925 AGC: Rob Pardo’s keynote
13) 102467 Random UO anecdote #2
14) 101520 The Fundamentals of Game Design
15) 94503 CopyBot
16) 83476 Do levels suck?
17) 82681 How to hack an MMO
18) 78890 The Healing Game
19) 78052 Project Horseshoe: Influences
20) 74226 Contact
21) 69782 A guild trademarks its name
22) 69292 User created content
23) 66475 Zuckerberg talks games
24) 65724 UO’s resource system
25) 65686 Why NYT’s Connections makes you feel bad
26) 65346 ARPU vs ARPPU
27) 64657 Use-based systems
28) 64308 SWG is shutting down
29) 60849 Are MUDs and MMORPGs the same thing?
30) 59862 A bit on how I think games work
31) 57465 The perfect geek age?
32) 57125 More PS3 stuff
33) 56815 Where 3d browser stuff stands
34) 56815 Where 3d browser stuff stands
35) 56815 Where 3d browser stuff stands
36) 55005 A Jedi Saga
37) 54989 The Online World Timeline
38) 54037 How UO rares were born
39) 53042 Are virtual worlds over?
40) 52025 Blog maintenance
41) 52025 Blog maintenance
42) 52025 Blog maintenance
43) 52025 Blog maintenance
44) 50939 On getting criticism
45) 50909 A bit on how I think games work
46) 50403 Facebook rebrands the Internet
47) 50362 What the Web and games have to teach each other
48) 50324 ‘Flation
49) 49396 The game without treadmills
50) 48747 The lifecycles of a player
51) 48507 A Letter to Leigh
52) 48334 Announcing Areae
53) 48154 “X” isn’t a game!
54) 47608 What is a Diku?
55) 47198 How to Prototype a Game in Under 7 Days
56) 46953 The evil we pretend to do
57) 46773 Making games more cheaply
58) 46768 Metaplace.com closing
59) 46579 Where does popularity come from, or the Wisdom of Crowds revisited
60) 45838 Webkinz & kin: yet more mammals
61) 45238 Are virtual worlds just for kids?
62) 45238 Are virtual worlds just for kids?
63) 45238 Are virtual worlds just for kids?
64) 44028 The Trust Spectrum
65) 43889 AGC: MMO economies
66) 43766 About Raph
67) 43744 How Open Big virtual worlds grow
68) 43423 Do levels suck? Part II
69) 43227 Speaking at #gdc11: Social Mechanics, again
70) 43221 Gold farmers form trade association
71) 42993 Forcing interaction
72) 42991 Monthly Report, May-June 2006
73) 42233 The next next gen
74) 41586 Do auction houses suck?
75) 41420 An atomic theory of fun game design
76) 41287 Single-player Singularity
77) 40842 Game design vs UX design
78) 40577 ETech07 liveblog: Incantations for Muggles
79) 40178 Are microtransactions actually the future?
80) 40037 Rules versus mechanics
81) 39478 CV
82) 38980 UO’s resource system, part 2
83) 38872 What core gamers should know about social games
84) 38225 OGLE
85) 37869 UO’s resource system, part 3
86) 37861 Why don’t our NPCs…
87) 37860 Did Star Wars Galaxies Fail?
88) 37737 GDC10: Justin Hall, Fate of a Social Games Company
89) 37737 GDC10: Justin Hall, Fate of a Social Games Company
90) 37619 Sandbox vs themepark
91) 37531 Guestbook Issues
92) 37275 GDC 07: Game Studies Download
93) 37247 How I analyze a game
94) 37068 Ultima Online’s 25th anniversary
95) 36089 Speaking at Casual Connect
96) 36089 Speaking at Casual Connect
97) 36089 Speaking at Casual Connect
98) 36089 Speaking at Casual Connect
99) 35925 Tired of hearing about the NGE
100) 35569 Musings on the Oculus sale