Popular Posts

 

This is a listing of the most popular posts on the site, based purely on visits. I should warn you, sometimes posts go viral without actually being of any interest. So you may want to instead check out the Recommended Posts page, which has large overlap with this one. Also, the database for this is a little buggy so you may see duplicates.

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Top 100 Viewed Posts

1) 5735566 Calendar
2) 255544 Three more games leave Slamdance
3) 246960 The best game design articles on the site
4) 217788 40 ways to be a better (game) designer
5) 179140 Game design book stuff
6) 160597 Database “sharding” came from UO?
7) 151280 What are the lessons of MMORPGs today?
8) 131396 Thoughts on the Metaverse Summit
9) 128915 Are single-player games doomed?
10) 111891 Narrative is not a game mechanic
11) 104822 Measuring MMOs
12) 103083 AGC: Rob Pardo’s keynote
13) 102666 Random UO anecdote #2
14) 101810 The Fundamentals of Game Design
15) 94588 CopyBot
16) 83670 Do levels suck?
17) 82840 How to hack an MMO
18) 79036 The Healing Game
19) 78414 Project Horseshoe: Influences
20) 75274 Contact
21) 69876 A guild trademarks its name
22) 69434 User created content
23) 66902 Why NYT’s Connections makes you feel bad
24) 66531 Zuckerberg talks games
25) 65883 UO’s resource system
26) 65473 ARPU vs ARPPU
27) 65130 Use-based systems
28) 64450 SWG is shutting down
29) 60990 Are MUDs and MMORPGs the same thing?
30) 60142 A bit on how I think games work
31) 57569 The perfect geek age?
32) 57160 More PS3 stuff
33) 56932 Where 3d browser stuff stands
34) 56932 Where 3d browser stuff stands
35) 56932 Where 3d browser stuff stands
36) 56032 The Online World Timeline
37) 55985 A Jedi Saga
38) 54118 How UO rares were born
39) 53319 Are virtual worlds over?
40) 52169 Blog maintenance
41) 52169 Blog maintenance
42) 52169 Blog maintenance
43) 52169 Blog maintenance
44) 51189 A bit on how I think games work
45) 51117 On getting criticism
46) 50472 What the Web and games have to teach each other
47) 50460 Facebook rebrands the Internet
48) 50409 ‘Flation
49) 49484 The game without treadmills
50) 48865 The lifecycles of a player
51) 48652 A Letter to Leigh
52) 48386 “X” isn’t a game!
53) 48375 Announcing Areae
54) 47838 What is a Diku?
55) 47321 How to Prototype a Game in Under 7 Days
56) 47110 The evil we pretend to do
57) 46871 Making games more cheaply
58) 46853 Metaplace.com closing
59) 46673 Where does popularity come from, or the Wisdom of Crowds revisited
60) 45888 Webkinz & kin: yet more mammals
61) 45334 Are virtual worlds just for kids?
62) 45334 Are virtual worlds just for kids?
63) 45334 Are virtual worlds just for kids?
64) 44609 About Raph
65) 44490 The Trust Spectrum
66) 44092 AGC: MMO economies
67) 43952 Forcing interaction
68) 43814 How Open Big virtual worlds grow
69) 43524 Do levels suck? Part II
70) 43293 Gold farmers form trade association
71) 43248 Speaking at #gdc11: Social Mechanics, again
72) 43050 Monthly Report, May-June 2006
73) 42299 The next next gen
74) 41752 Do auction houses suck?
75) 41688 An atomic theory of fun game design
76) 41328 Single-player Singularity
77) 40986 Game design vs UX design
78) 40670 ETech07 liveblog: Incantations for Muggles
79) 40323 CV
80) 40303 Rules versus mechanics
81) 40250 Are microtransactions actually the future?
82) 39113 UO’s resource system, part 2
83) 38982 What core gamers should know about social games
84) 38728 Sandbox vs themepark
85) 38295 OGLE
86) 38084 Did Star Wars Galaxies Fail?
87) 38012 UO’s resource system, part 3
88) 37997 Why don’t our NPCs…
89) 37987 GDC10: Justin Hall, Fate of a Social Games Company
90) 37987 GDC10: Justin Hall, Fate of a Social Games Company
91) 37553 Guestbook Issues
92) 37420 How I analyze a game
93) 37354 GDC 07: Game Studies Download
94) 37291 Ultima Online’s 25th anniversary
95) 36205 Speaking at Casual Connect
96) 36205 Speaking at Casual Connect
97) 36205 Speaking at Casual Connect
98) 36205 Speaking at Casual Connect
99) 36033 Tired of hearing about the NGE
100) 35794 The cost of games