Popular Posts

 

This is a listing of the most popular posts on the site, based purely on visits. I should warn you, sometimes posts go viral without actually being of any interest. So you may want to instead check out the Recommended Posts page, which has large overlap with this one. Also, the database for this is a little buggy so you may see duplicates.

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Top 100 Viewed Posts

1) 7111648 Calendar
2) 255581 Three more games leave Slamdance
3) 248695 The best game design articles on the site
4) 218421 40 ways to be a better (game) designer
5) 179205 Game design book stuff
6) 160871 Database “sharding” came from UO?
7) 151572 What are the lessons of MMORPGs today?
8) 131796 Thoughts on the Metaverse Summit
9) 129119 Are single-player games doomed?
10) 112324 Narrative is not a game mechanic
11) 105186 Measuring MMOs
12) 103196 AGC: Rob Pardo’s keynote
13) 102902 Random UO anecdote #2
14) 102007 The Fundamentals of Game Design
15) 94693 CopyBot
16) 83864 Do levels suck?
17) 82962 How to hack an MMO
18) 79172 The Healing Game
19) 78614 Project Horseshoe: Influences
20) 76316 Contact
21) 69969 A guild trademarks its name
22) 69620 User created content
23) 68080 Why NYT’s Connections makes you feel bad
24) 66598 Zuckerberg talks games
25) 66049 UO’s resource system
26) 65612 ARPU vs ARPPU
27) 65477 Use-based systems
28) 64587 SWG is shutting down
29) 61109 Are MUDs and MMORPGs the same thing?
30) 60506 A bit on how I think games work
31) 57659 The perfect geek age?
32) 57201 More PS3 stuff
33) 57100 Where 3d browser stuff stands
34) 57100 Where 3d browser stuff stands
35) 57100 Where 3d browser stuff stands
36) 56890 The Online World Timeline
37) 56684 A Jedi Saga
38) 54210 How UO rares were born
39) 53666 Are virtual worlds over?
40) 52277 Blog maintenance
41) 52277 Blog maintenance
42) 52277 Blog maintenance
43) 52277 Blog maintenance
44) 51553 A bit on how I think games work
45) 51269 On getting criticism
46) 50563 What the Web and games have to teach each other
47) 50529 ‘Flation
48) 50518 Facebook rebrands the Internet
49) 49602 The game without treadmills
50) 48998 The lifecycles of a player
51) 48792 A Letter to Leigh
52) 48584 “X” isn’t a game!
53) 48411 Announcing Areae
54) 48095 What is a Diku?
55) 47427 How to Prototype a Game in Under 7 Days
56) 47256 The evil we pretend to do
57) 47001 Making games more cheaply
58) 46953 Metaplace.com closing
59) 46814 Where does popularity come from, or the Wisdom of Crowds revisited
60) 45955 Webkinz & kin: yet more mammals
61) 45451 Are virtual worlds just for kids?
62) 45451 Are virtual worlds just for kids?
63) 45451 Are virtual worlds just for kids?
64) 45304 About Raph
65) 44955 The Trust Spectrum
66) 44564 Forcing interaction
67) 44294 AGC: MMO economies
68) 43941 How Open Big virtual worlds grow
69) 43659 Do levels suck? Part II
70) 43337 Gold farmers form trade association
71) 43298 Speaking at #gdc11: Social Mechanics, again
72) 43131 Monthly Report, May-June 2006
73) 42356 The next next gen
74) 41924 An atomic theory of fun game design
75) 41914 Do auction houses suck?
76) 41379 Single-player Singularity
77) 41142 Game design vs UX design
78) 41048 CV
79) 40783 ETech07 liveblog: Incantations for Muggles
80) 40582 Rules versus mechanics
81) 40319 Are microtransactions actually the future?
82) 39451 Sandbox vs themepark
83) 39270 UO’s resource system, part 2
84) 39089 What core gamers should know about social games
85) 38362 OGLE
86) 38318 Did Star Wars Galaxies Fail?
87) 38279 GDC10: Justin Hall, Fate of a Social Games Company
88) 38279 GDC10: Justin Hall, Fate of a Social Games Company
89) 38204 Why don’t our NPCs…
90) 38160 UO’s resource system, part 3
91) 37602 How I analyze a game
92) 37593 Guestbook Issues
93) 37532 Ultima Online’s 25th anniversary
94) 37458 GDC 07: Game Studies Download
95) 36435 The cost of games
96) 36325 Speaking at Casual Connect
97) 36325 Speaking at Casual Connect
98) 36325 Speaking at Casual Connect
99) 36325 Speaking at Casual Connect
100) 36123 Tired of hearing about the NGE