Misc

Stuff that doesn’t quite fit anywhere else.

  • Major blog overhaul

    biglogoYou may have noticed that the site looks a little different today! It has seen a major overhaul — years of hacks in files have been overwritten by a modern customizable theme (Suffusion).

    The goals were

    • Get it looking nicer, because, damn, it was dated. I usually overhaul it every few years, and it’s been overdue.
    • Get it faster and more responsive, thanks to streamlining all the cruft away. We’ll see. The database for the blog is, by the way, around 5GB of data. Yeesh. So it may be that getting it faster will require major DB surgery.
    • Cut away some of the stuff that was outright obsolete, like the links list (I’ll have to create a new one, sorry for anyone I wiped out!)
    • Give better and faster access to frequently desired material. This is being done with the nav bar up at the top. You’ll notice that this still takes you to the old site’s static pages (static pages that now date back to 1998 in some cases). Over time I expect to migrate all this into WordPress proper and redirect all the old links.
    • I also plan to add new stuff now. Like, some gallery pages for the games I have worked on. Seems silly to be a game designer with a game design site and not have a portfolio page… There’s also all the books that I have had chapters in, I ought to have those up here too. Maybe Slideshare widgets for all the presentations.

    Among other things, the site is now fully responsive, so it shouldn’t take pinching and zooming to read it on a smartphone anymore. I swapped out the tag cloud widget, and the translator widget too. The old translator actually cached all the pages; this one just sends you off to Google Translate to do it yourself, so that should save a lot of space.

    There are still many things that I have to sort out: whether to keep the frames on images, the weird bottom edge of the nav bar, what to do about comments (I like having the Twitter comments show up seamlessly, but I don’t think I like the reverse chronological order they show up in!), how to handle the older parts of the site, the bits of stuff left over like the blue highlighting of my comments that no longer matches the theme, the way drop caps are messing up when there’s an image in the top left, the bad headers on the right side…

    Of course, feedback is welcome! Let me know what you think of stuff like the color scheme, the layout, and so on.

  • Windows 8 tablet, part two

    Life with a new Windows 8 tablet.

    Oh boy, are there teething pains. Here’s some of what I did, located after insane amounts of Googling and multiple days. I am posting it here to save other people all the pain.

    An amazing resource: the forums at http://forum.tabletpcreview.com/

    Gosh, the storage is limited.

    Yes, it is. First off, don’t even bother getting a 64GB model. You need the 128, I guarantee it. In the case of the Smart PC Pro, people are even buying 256 or 480GB SSD’s – unlike the Surface Pro, the machine has some user-serviceable parts, and you can replace the SSD without a huge amount of hassle. If you’re brave, check here: http://forum.tabletpcreview.com/samsung/54457-ativ-700t-question-anyone-open-unit-yet.html

    If you’re not brave, well, then:

    Read More “Windows 8 tablet, part two”

  • Windows 8 tablet, part one

    photoGiant post ahead!

    Some background: I have been using Tablet PCs for a decade now. Back in the UO days, I always walked around with a paper notebook full of doodles, and I often sketch out design ideas as diagrams and quickie cartoons. With a pressure sensitive stylus I can also then do artwork directly — concept paintings (the sort of thing you then give to an artist so they can make the real concept painting…!) or game sprites or whatever. These days, I carry my iPad pretty much everywhere, and I can code on it a little bit, I can sketch on it, I doodle with it in Notes Plus, and I even have the Pogo Connect pressure-sensitive stylus, so I can use that for art. But I am working on the colored cartoons for the second edition of Theory of Fun, and none of the iPad art programs will successfully load the Photoshop files I need to work in. And I was in the market for a new laptop anyway, so I went shopping for a Windows 8 tablet.

    So this post is what I learned and what I picked. I have another giant post done as well, with everything I had to do to get the new machine set up to my satisfaction. It was info all scattered randomly all over the Internet, so I figured that it might be valuable to gather it all in one place. But this post was long enough already! So look for that one tomorrow.

    Read More “Windows 8 tablet, part one”

  • Why do we like a given game?

    I was just asked this on Quora, and thought I would crosspost my answer here.

    What makes people like specific genres of gaming (FPS, strategy, sports, racing etc)?

    What can you tell about people who like only a certain genre of gaming like Fps rather than strategy?

    Everyone starts out with different natural predispositions. For example, some people are born with more fast-twitch fibers in their muscles, which gives them the ability to move more explosively than others [Skeletal striated muscle]. Other folks have greater color sensitivity, faster reaction times, better ability to see things that are moving or that are standing still.

    Some of these things are spread across a gradient where a person may fall anywhere on the gradient, but there are biases based on the sex of the individual in question. [Men and Women Really Do See Things Differently] We should be cautious about treating this as “biology is destiny” and instead think in terms of statistical distribution; recent metastudies show that overall, sex differences in cognition are weak correlations [Science Confirms The Obvious:  Men And Women Aren’t That Different] but there are nonetheless some large and obvious differences between sexes and of course between people.

    These predispositions mean that some things are easier or harder for a given individual. Not necessarily hugely so — maybe only marginally, say 1% easier than the norm. But it doesn’t matter, because of how the brain’s reward system works. Read More “Why do we like a given game?”

  • Mailbag: High Seas

    Raph,

    You probably don’t remember me, but I played Metaplace a while back. We talked a lot about your ship game and you shared a link with me of the music you made. I cannot find that conversation!! Nor can I find the music on your site (unless I forgot what it was called). It was epic and I want to listen to it again.

    Also, I know that Metaplace is no more but is the High Seas game out there anywhere to play for fun? If not, you should host it on your web server. It would be epic to play it again 🙁

    – Crystal

    I am tickled that anyone remembers either the game or the music! Especially given that we are coming up on the third anniversary of the closing of Metaplace.com… hard to believe it has been that long.

    The music is called “The Knyghte’s Daliaunce,” as it was not originally meant as a pirate tune at all. I posted it up on the blog (with a chord chart) ages ago. It is also on the general Music page along with links to my album (it’s not on the album though). I really should record a new version of it sometime. Anyway, here you go:

    Read More “Mailbag: High Seas”