Online Game Pioneers at Work
If you are interested in online game history, you probably want to check out Online Game Pioneers at Work
. Morgan Ramsay managed to corner a whole bunch of people who were key figures in online game development over the last several decades, and interviewed all of us at great length. It’s a follow-up to his earlier book Gamers at Work: Stories Behind the Games People Play
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Among the people in the book:
- Emily Greer telling the story of Kongregate
- Victor Kislyi explaining how World of Tanks came to be
- The entire incredible story of Richard Garriott
- John Romero and the birth of the online FPS
- Jason Kapalka explaining how PopCap was built
- Ian Bogost being, well, Ian
And way more… Funcom, Supercell, CCP, King, ng:moco… with a foreword by Dr Richard Bartle.
My own chapter starts clear back with MUDs, and goes up through departing Disney, including the business saga of Metaplace. The book has an emphasis on the business side of things, more so than the design side, so it often gets into telling the nitty-gritty stories of how companies get built and manage to stay alive.




