vw history

  • UO postmortem from GDC2018

    I have posted up a page with the slides from the UO postmortem panel that Richard Garriott, Starr Long, Rich Vogel, and I gave at GDC 2018. We ended up doing the hour long talk, followed by an additional hour and a half (!) of Q&A afterwards. No video is available yet, but I’ll post here once it is — likely not for a few weeks.

    One thing that the static images of the slides don’t capture is that the opening had “Stones” playing (the version from the opening screen of UO) and the chest actually animated opening when the crowd shouted that yes, we should log in.

    Read More “UO postmortem from GDC2018”

  • Ultima Online’s influence

    http://www.uoguide.com/images/d/dc/Uologo.pngThis is the first question I’m answering from the ones I got for UO’s 20th anniversary.

    I never played UO, so not knowledgeable. Maybe a routine question, but how do you think #UltimaOnline pushed the genre forward?

    This is a big question.

    I think we should start with a look at what the world was like in 1995, when the project was formally launched. Most people connected to the Internet via modem, and many of them were on 14.4k or 28.8k speeds. The 56K modem didnโ€™t come out until 1998.

    For comparison, my cable Internet at home gets 70.7Mbps for downloads. Thatโ€™s 70,700k per second, versus 14k or 28k. The bandwidth difference is almost 2,500 times as much, if we look at the 28.8k modem. And thatโ€™s not counting speeds โ€“ ping times everywhere are quite a bit faster than they used to be. Old routers used to add 20ms just from you going through them, and getting 250ms ping time to anywhere was considered normal and if sustained, pretty good. Read More “Ultima Online’s influence”

  • Video of UO 20th

    I didn’t make it to the 20th anniversary celebrations for Ultima Online out in Virginia this past week, but luckily an attendee has posted up video of it! This segment here is the presentation by Richard “Lord British” Garriott and Starr Long on the early history of Origin and of UO.

    There seem to be several more videos of the event there, linked from the original.

  • Ultima Online is Twenty

    The early UO team, from Nov 3rd 1995's issue of the internal Origin newsletter
    The early UO team, from Nov 3rd 1995’s issue of the internal Origin newsletter

    Today marks the twentieth anniversary of Ultima Online‘s launch day.

    Funny enough, I have no particular memories of that day.

    I’ve written a fair amount about UO in the past, so I am at a bit of a loss as to what to say, other than “thank you” to the folks who hired me and let me work on it, and “thank you” to the players who played and continue to play it. It has been an honor.

    I posted on Twitter and Facebook asking for questions to answer and stuff to write on. One problem is that I can’t remember what stories I have told when… about the wisps? About tillerman stories? About the books system? Sherry the Mouse? The birth of orc roleplay? About burning to death in Ultima 8? About third party tools? About trying to develop 3d terrain? About character customization, which wasn’t really a thing before UO — and the faces system that didn’t quite make it? I just don’t remember. So if you want to hear more about anything from the way early days, let me know here or on Twitter or Facebook or whatever, and I’ll see about doing replies in a fresh post.

    In the meantime, these are some of the past posts on UO that I would recommend on the blog:

     

  • GDC and Flash Backward

    Officialspeaker_400x400GDC is fast approaching! I am only doing a five minute talk this year (much like last year!). But boy, I have a big stage for it. Instead of a regular keynote, GDC is doing a Flash Backward “keynote” where a bunch of veteran devs will share the stage giving a history of the last thirty years of game making… and I’m very honored to share the stage with a bunch of amazing people.

    I’ve added it to the events calendar.

    My portion, needless to say, will be on MMOs… the hard part will be squeezing all that history into only five minutes.