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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • The MMO Gamer also writes on Metaplace

    Hours January 11, 2008January 11, 2008 Categories Gamemaking
    Comments 6 Comments

    Remember months ago, when MMO-Gamer put up an interview I did with them? Well, part two of their epic article covering their Metaplace visit is up now. Very cool. 🙂

    The MMO Gamer » » Metaplace Part Two: A Meeting at Rancho Bernardo

    Read More The MMO Gamer also writes on MetaplaceContinue

  • Console sales and open big

    Hours January 11, 2008January 11, 2008 Categories Game talk
    Comments 4 Comments

    Anyone remember the big debate about how “open big” virtual worlds grow, and how they develop a scalloped edge based on holiday sales and territories, etc?

    Check out VG Chartz’ data on “Hardware Sales From Launch” for the different consoles. There’s the curve I know! 🙂 Of course, this cumulative sales, so you will never see it decline, you’ll just see slowing growth…

    Read More Console sales and open bigContinue

  • Technology Review writes about Metaplace

    Hours January 11, 2008 Categories Gamemaking
    Comments 2 Comments

    MIT’s Technology Review has a nice article giving an overview of Metaplace.

    Read More Technology Review writes about MetaplaceContinue

  • Devs learning from gamers

    Hours January 10, 2008January 10, 2008 Categories Game talk
    Comments 36 Comments

    The discussion with Moroagh continues, with the blog post Game devs learning from gamers (yes, I know it’s hard), part I. Alas, there’s no comment function over there, so I can’t reply directly in context.

    The post is about the parable that Moroagh wrote a while back. The core point that Moroagh raises is a good one: designers have a strong tendency to say “the game should be played this way,” and to be resistant to alternate modes of play. I could maybe make the case that designers have that tendency because it’s core to their role: saying “the game should be played this way” is a decent, if not all-encompassing, description of what game design actually is.

    That said, no designer worth their salt tries to change human nature, or assumes they have complete control. It’s just not in the cards. Moroagh is absolutely right to call designers on this.

    Read More “Devs learning from gamers”

    Read More Devs learning from gamersContinue

  • McDonald’s blames games for obesity

    Hours January 10, 2008 Categories Game talk
    Comments 12 Comments

    Soon the whole world will be a headline from The Onion.

    McDonald’s boss: ‘Games to blame for childhood obesity’ – www.mcvuk.com

    Read More McDonald’s blames games for obesityContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
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    • Other writing
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      • Poetry
      • Lit Crit
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    • My Music
    • After the Flood
      • Amazon
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    • Listen
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    • Art Home
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    • Pen and Ink
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  • About Raph
    • About Me
    • CV
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      • Emulation
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