• Why Isn’t Money Points?

    Mint.com is a personal finance site that won the judges’ award at TechCrunch40 the same year that Metaplace won the audience award. It helps you do budgeting and other such dull tasks, all in slick interface.

    Despite the zillions of products out there to do this, we still managed to wheel, deal, and borrow ourselves into a financial crisis (that is still ongoing, though swine flu may be eclipsing it just now). Clearly, something was lacking in the appeal here, for if said product category were truly successful, we wouldn’t be in this fix.

    Now, Mint is in closed beta on a feature that turns personal finance into a game, complete with points earned for doing things like socking away some cash into the savings account each month, or switching to a credit card with annual rewards. Get enough points in a sustained way, and you too can be a Financial Guru.

    This seems like a fairly straightforward harnessing of game-style incentive systems towards a laudable goal (though I should note that said credit card with rewards is likely from one of Mint’s partners). But honestly — money is points anyway, isn’t it? Why is it that we value the cash less than the flat-screen TV?

    Read More “Why Isn’t Money Points?”

  • Richard Bartle’s IMGDC keynote

    …is quite wonderful. It basically makes the case that freeform play (and even user-created content) should be the elder game on top of a more directed and guided play experience — and that we don’t tend to see this because of historical divisions between player types.

    Here’s the PDF.

    PS, I’ve periodically gone digging to find the origin of the term “elder game.” Anyone know? This old MUD-Dev post references the moment when it probably became common currency…

  • Werewolf invades Silicon Valley

    There’s an interesting article on CNet this morning about how the party game Werewolf (also known as Mafia) is quite popular among Silicon Valley tech folk lately (the article traces it to 2007 or so). It’s been popular among game designers for much longer than that, of course — I think the industry interest in it may have crested a few years ago, actually.

    The thing that piques my interest in the article, though, is the suggestion that the game’s themes may be why it resonates so strongly in the go-go-go Silicon Valley culture. You see, Werewolf is a game in which you have a group of people lying to the other players.

    Fundamentally, Werewolf is about deception by a minority, and about the ways in which manipulation happens. Villagers lose when they fail to act rationally, fail to cooperate to a sufficient degree, and fail at institutional memory.

    “If you think about what the fundamental skills in play in something like Werewolf are, they have to do with persuasion and communication. For entrepreneurs in particular, this is kind of a lot of the currency of their everyday lives,” Slavin said. “Bringing the types of interactions that are most typical in those scenarios…and turning them into something useless, something that only has social currency instead of live-or-die consequences for the company, is (fun) in the same way that it’s fun to bankrupt your friends in Monopoly, not in real life.”

    “Those are incredibly important lessons for an entrepreneur,” Ventilla said. “You’re constantly reminded of just how much you need to do until you’re really top-notch at those things.”

    — Why do young techies want to be werewolves? | The Social – CNET News.

    I suppose this is healthy or not for the entrepreneur (and Silicon Valley as whole!) depending on whether they prefer to play as a villager or as a werewolf…

  • Games for Health conference

    It’s coming up!

    http://www.gamesforhealth.org

    5th Annual Games for Health Conference in Boston on June 11-12 with Pre-Conference on June 10.

    Over 60 sessions on many many topics.

    People who enter beb09 @ registration get a 15% discount

    Also direct registration at: http://www.regonline.com/gfh2009

    Content summaries so far at:
    http://www.gamesforhealth.org/archives/000253.html