Game talk

This is the catch-all category for stuff about games and game design. It easily makes up the vast majority of the site’s content. If you are looking for something specific, I highly recommend looking into the tags used on the site instead. They can narrow down the hunt immensely.

  • Digging more into RMT

    I made Tobold mad… not something nice to do right before Christmas, I suppose.

    It started when he made this proposal for the eradication of RMT (bolding is mine, to emphasize the key point):

    I think that RMT is possible to eradicate. You just need to make gold “bind on pickup”. That is, you need to remove all possibility of asymmetric trades where one player can give or send gold to another player. And you need to change the auction house system to make it anonymous and blind, so that players can’t buy a worthless rock for 1000 gold and transfer money that way. This is totally possible, but it would have a cost: it would also remove twinking (unless you program a shared bank) and sending money to friends or guild mates. But possible it is, the only thing that is missing is the will of the game companies.

    Now, I was really prompted to comment by an anonymous poster in the resulting thread (on whom I unleashed some sarcasm), but my response specifically to this design was to say

    Technically, you would have to make every item in the entire world bind on pickup. Eradicate all forms of trade. Remove healing. Remove grouping. Remove all forms of assistance between one player and another.

    Tobold disagrees, and perhaps feels that the sarcasm was directed at him (it wasn’t, and if he thinks so, I apologize).

    In a typical example of how little developers are open to new ideas, Raph tries to discredit me by saying that my proposal to remove asymetric trade is equivalent to removing groups and guilds and all forms of cooperation from MMORPGs. Apparently he didn’t understand or chose to ignore the important word “asymetric”. A group in which one person tanks, another person heals, and other people deal damage is *not* asymetric as long as the characters involved are of roughtly the same level.

    OK, to tackle key points one at a time…

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  • Does trading suck?

    Over at Tobold’s, I seem to have set off a discussion for the second time in a week. It starts because Tobold asserts,

    I think that RMT is possible to eradicate. You just need to make gold “bind on pickup”. That is, you need to remove all possibility of asymmetric trades where one player can give or send gold to another player. And you need to change the auction house system to make it anonymous and blind, so that players can’t buy a worthless rock for 1000 gold and transfer money that way.

    Technically, you would have to make every item in the entire world bind on pickup. Eradicate all forms of trade. Remove healing. Remove grouping. Remove all forms of assistance between one player and another.

    Read More “Does trading suck?”

  • Linkrealms

    This post is about Linkrealms. In the end, anyway. Time for another anecdote, which I have told some of before.

    There were always questions about what to do with Ultima Online after it launched. EA was moderately baffled by the project, and the lawsuit didn’t help. People had figured out the network protocol, they had figured out the asset file format, they had figured out the map format… it wasn’t long until there were people making better tools for UO data than we had in-house.

    The most notable of these was probably UOAssist, which prompted the creation of a program called “UOPro” for tools that we approved for usage and didnt’ consider exploits… as I recall, the UOPro program didn’t last very long. My favorite, though, was the one that let you edit hues, the palette files that were used to tint clothing and monsters — our in-house tool for that was so terrible that we promptly stopped using it and used the fan-created one instead.

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