Game talk

This is the catch-all category for stuff about games and game design. It easily makes up the vast majority of the site’s content. If you are looking for something specific, I highly recommend looking into the tags used on the site instead. They can narrow down the hunt immensely.

  • Virtual Worlds Management Industry Forecast 2008

    Virtual Worlds News interviewed a whole bunch of folks in the category, to get forecasts of what is happening over the next year.

    The answers boil down to “Reply hazy, try again.” Growth, and bubble bursting. 2d, no 3d. Second Life tanks, Second Life dominates. Interoperability, no interoperability.

    Everyone does seem to agree “more kids’ worlds.”

  • What is cheating?

    I was struck by this paragraph in this Massively article about Live Gamer:

    Raph’s idea seems to be that RMT is simply another ancillary service that can spring up and provide revenue around the MMO market (of which this very site you’re reading is one). But there is a serious difference between RMT, and services like the one this site provides (in the form of MMO news and guides). RMT is still, among most players, considered cheating. As most people trying to make money off of RMT have pointed out, it’s a cultural thing, much more ingrained among Westerners than anywhere else. But it’s still a perception that exists– it’s OK to look at a strategy guide to become a better player, but it’s not OK to pay real money for better gear.

    The thing that’s funny is that yes, of course players regard RMT as cheating. But make no mistake, looking up the steps to a quest was once upon a time a bannable offense on many muds, and widely considered cheating. (Calling the sites out there today “strategy guides” is a bit of stretch — they’re more like complete walkthroughs). Powerlevelling someone was once upon a time a bannable offense on some muds. Going through a quest with someone and telling them the steps. Chatting the location of an item on a public channel. You get the idea. Yes, all of Allakhazam is the equivalent of something that would have gotten scorn and anger from among both the playerbase and the admins.

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  • Speaking of pointless graphics arms races

    First, look at the beast that is the new 3-way SLI video card.

    Then consider what it gets you (reg required):

    Two key FPS titles failed to make waves in their opening month of sales in the US. Research firm NPD Group said that EA and Crytek’s critically lauded FPS Crysis sold just 86,633 units last month, following its release on November 13… A Metacritic average review score of 91 wasn’t enough… A PC with a dual core processor, 2GB of RAM and a mid-level DX10 card runs the game at around 30 framers per second average at midrange resolution… Midway and Epic Games’ Unreal Tournament 3 for PC fared even worse, selling just 33,995…

  • Live Gamer: an official RMT platform

    The news is out about Live Gamer, an independent, VC-funded platform for player-to-player transactions using RMT. And it’s got publisher backing. Gamasutra has a Q&A that answers some questions.

    They kick off with a slate of MMO and virtual world operators including Funcom GMBH, Sony Online Entertainment, 10Tacle Studios, Acclaim, GoPets and Ping0 Interactive, all of whom will work with Live Gamer to provide the transaction platform to their users.

    Of course, they are backed in part by the now-ubiquitous Charles River Ventures (who are also backing us over at Metaplace).

    My thoughts? There’s a large and thriving ancillary services market that has sprung up around MMO publishers and developers — and some percentage of the users’ dollars have shifted from going to publishers to going to these service providers. Over time we have seen services aimed directly at users for the following:

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