The discussion with Moroagh continues, with the blog post Game devs learning from gamers (yes, I know itโs hard), part I. Alas, thereโs no comment function over there, so I canโt reply directly in context.
The post is about the parable that Moroagh wrote a while back. The core point that Moroagh raises is a good one: designers have a strong tendency to say โthe game should be played this way,โ and to be resistant to alternate modes of play. I could maybe make the case that designers have that tendency because itโs core to their role: saying โthe game should be played this wayโ is a decent, if not all-encompassing, description of what game design actually is.
That said, no designer worth their salt tries to change human nature, or assumes they have complete control. Itโs just not in the cards. Moroagh is absolutely right to call designers on this.
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