Microvision emulator release

 Posted by (Visited 17236 times)  Game talk  Tagged with: , ,
May 072017
 

I’ve been working for a while–five years!–on my emulation arcade cabinet, entitled Press Start: Emulating Videogame History. I started with a stock cabinet and control panel, and have been gradually modding it with stuff, like a robotics-driven auto-rotating monitor, LED lighting that matches whatever game is launched, and additional controls. I’ve been slowly working on getting emulation set up on it for everything historically important from Tennis for Two on forward.

But that’s another story. I mention it only because it led me to this little project.

The very first handheld console that supported cartridges was called the Microvision, and it was made by Milton Bradley in 1979. It had a 16×16 pixel LCD screen, and of course the only color it supported on that screen was black. Only a dozen or so games were ever made for it, and it was pulled from the market only two years later, losing the popularity contest to Nintendo’s Game and Watch series as well as the myriad other handhelds that emerged around the same time. It would take until 1989 before someone else gave the handheld cartridge idea a shot — that device was called the Gameboy. In fact, according to Wikipedia, the Microvision helped inspire the Game and Watch series.

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Podcast with Keith Burgun

 Posted by (Visited 3487 times)  Game talk  Tagged with: , ,
Apr 132017
 

I did a 90 minute interview with Keith Burgun of Clockwork Game Design and Game Design Theory fame. We talked about all sorts of things — my emulation cabinet, the state of game design theory, naturally occurring ludic systems — and argued towards the end over whether a games are made of games. There’s a shoutout towards Katharine Neil’s recent work, especially her wonderful article giving the history of late 90s/early 2000s attempts to codify game design practices.

You can listen here: Game Grammar and Game Design Theory – Interview with Raph Koster – keithburgun.net

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Recent videos & interviews

 Posted by (Visited 3143 times)  Game talk  Tagged with: , ,
Apr 102017
 

I tweeted about these, but neglected to mention them here on the blog, so here’s a roundup!

First up is my favorite, this video by Zoyander Street of Critical Distance, for First Person Scholar. He was in town and came by my house to talk games; we ended up in my loft, where I keep the boardgame collection and do boardgame design, talking about abstract games and their rich history. You can just barely see the arcade machine off to the left there; it’s got a huge chunk of videogaming history emulated on it.

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Commentary on “Still Logged In”

 Posted by (Visited 4652 times)  Game talk
Mar 152017
 

I seem to have touched a bit of a nerve with my talk at GDC! (The page for the talk with slides and video is here). Some of the coverage and links so far:

While the official talk title is “What Social VR and AR Can Learn From MMOs”, it gradually becomes quite clear that anyone working in tech nowadays — or for that matter, anyone interested in the future of real world governance — should watch it too..

Why are new VR/AR developers so slow to learn from past MMO experience?

“I think a lot of them don’t even think to look,” Raph tells me, “or think with the goggles first, like I mentioned in the talk. After all, social media web people didn’t look either.”

New World Notes

It also hit BoingBoing, where Cory Doctorow wrote quite a little essay around it:

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