Slashdot review is up

 Posted by (Visited 5230 times)  Game talk, Writing
Feb 092005
 

More reviews have popped up. Slashdot posted theirs, accompanied by the usual Slashdot comment thread full of vituperation. 🙂

With the endless rehashing of game and design concepts currently in circulation and parent groups growing ever more shrill at the release of morally ambiguous titles, Raph Koster’s book is a refreshing read. The book is an unpretentious examination of what it is that makes a game a game. He steps beyond the dehumanizing aspects of game mechanics to look at games and their designers in a broader societal context. If for no other reason that that, Theory of Fun is worth a look to read the opinion of someone who gives a damn.

The Slashdot review resulted in a big spike in sales on Amazon.com, and the book landed at #2 in the Game Development charts. Unexpected and pleasing, of course.

Another interesting take, which raps me for overemphasizing cognitive science, is the one by
Steven Shaviro:

I feel I learned a lot from Theory of Fun in Game Design; Koster provoked me to think a lot more than most academic books tend to do. (I hope that doesn’t seem like too backhanded a compliment). It’s only against this background of general enthusiastic approval that I will note what seems to me to be the book’s major limitation. That is its overall assumptions based on cognitive psychology…

Lastly, a brief five-star review from the Midwest Book Review.

I spent Monday up at USC, invited there by Amy Jo Kim, who with Tracy Fullerton is teaching a class there on multiplayer game design. It was refreshing to be in front of students again–it’s been a long time–and I very much enjoyed it. I can easily see myself going back to teaching again someday, if I can just get out of having to grade papers…

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