Oddest review ever
Oddest review ever. Alan Sondheim on Usenet posted a lengthy set of book reviews, all interrupted by quotes from the police scanner he was listening to at the time:
A Theory of Fun for Game Design, Raph Koster, Paraglyph, 2005. What can I say? This is exactly it. I don’t have any units available for this job. Supposed to be a private house. One item. Dispute. Call for help Greene Avenue. This book reminds me of the late Wittgenstein, deceptively simple, concerned with the habitus of game-play, expectation suites (my term), player/human concerns within and without the game-world, and so forth. I’ll be using this for my own virtual work this summer; I recommend it as a way of clarifying intent, structure, and phenomenology of one’s work. There is text only on the left-hand page, illustration on the right, but the cost is relatively cheap at $23. Armed man. “Even if players can see through fiction, the art of the game includes that fiction.”

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