Jan 252011
 

This afternoon I was on a panel on mergers and acquisitions in the social games market alongside a bunch of great folks. It was the last session of the day, and they asked me to go “all designery” so I did. 🙂

You can find a liveblog here:

ISA 2011: Live-Blogging the Mergers and Acquisitions Landscape for Small and Mid-Size Developers.

And a news article here:

ISA 2011: Small Developers Don’t Need to Sell Out Yet

You can also get the highlights of the entire conference by simply reading the search results for the #isa2011 hashtag on Twitter.

Speaking at Inside Social Apps

 Posted by (Visited 6298 times)  Game talk  Tagged with: ,
Jan 182011
 

I seem to have neglected to mention that I will be on a panel at Inside Social Apps InFocus. The event is on the 25th — next week! As I understand it, they expect the event to be full, with no registrations available at the door, so if you’re in the area, you may want to register now on the website.

The panel I am on:

M&A Landscape for Small & Midsize Developers

Paul Bettner, GM, Zynga with Friends (former Founder & CEO, Newtoy)
Sean Ryan, Director Games Partnerships, Facebook (former EVP and GM Games, News Corp)
Atul Bagga, VP Equity Research – Games, ThinkEquity
Raph Koster, VP Creative Design, Playdom (former President, Metaplace)

Some of the world’s largest media companies and game publishers have made major acquisitions of social game developers in the last 18 months. We’ve also seen consolidation in the space through several acquisitions of small-to-midsize developers. As we begin 2011, what do the shifting landscapes in the media and games industries mean for M&A activity, and potential acquisition targets, in the year ahead? We will investigate from every angle.

Oct 082010
 

The intent of this talk was to do a “powers of ten” sort of look at multiplayer mechanics… not really to describe anything new, but instead to try to take the whole big spectrum of what we think of as multiplayer game design, and do a cross-disciplinary look at it. I covered a bit of game theory, a bit of psychology, a bit of evolutionary biology, a touch of history, a heavy dose of sociology, a dash of social networking theory, and of course, game design stuff.

My hope was that when done, it would both serve as a good context for thinking about multiplayer games of several sorts, and also as just a plain old reference, something to point at when discussing things like what the impact of gifts and wall posts are in social games, or why some MMOs have longer retention cycles.

So here it is as a PDF, for your perusal. I tried to make the slides stand on their own as much as I could, but of course, the actual voiceover would make many slides more comprehensible. For that, look for the actual session recording to appear on the GDC Vault.

Long-time readers will notice that there are bits here that reference and repeat elements of much older presentations. I recommend following up this one with the math-heavy but extremely related presentation on social network theory Small Worlds: Competitive and Cooperative Structures in Online Worlds (PDF), if you have not seen it before… I gave it back in 2003, a year before Facebook launched. 🙂 It digs a lot deeper specifically into many of the characteristics of large scale-free networks in games.

Oct 062010
 

A few sites covered the talk I gave on John Donham’s behalf here at GDC Online.

I do think Gamespot commenters interpret my little dig at SWTOR a bit too negatively — it wasn’t a dis but rather a gentle dig, considering that most of the team leaders there are good friends, and one of them was in the front row. 🙂

The slides are actually John’s to post, so I won’t do so here unless he tells me to, but Tami’s liveblog actuall captures the specific slides rather well.