Apr 152015


I was sent this list of Star Wars: Galaxies questions by Jason Yates; he had seen this video interview, and didn’t know enough Spanish to be able to follow the answers. I posted up an English translation of the transcript here, but really, the interview didn’t much overlap with the questions he had.

Is there the possibility of you ever giving a question/answer session in relation to SWG, your views on the game development and direction, aspects of the game you felt worked, worked well, didn’t work at all? Like many, I have so many questions about your involvement with SWG and will likely never get all the answers I would enjoy hearing, but it never hurts to ask. ^_^

Well, honestly, for me it has been fifteen years since I started work on SWG, and twelve since I stopped. So a lot of these questions have either been answered before, or I outright don’t know or remember the answers! So I will give it a try. But the first answer turned out to be so damn long that it’s all I have time for today.

Continue reading »

Ganking, meaning, and playing as you are

 Posted by (Visited 13392 times)  Game talk  Tagged with: , , , , ,
Feb 062007

Thomas Malaby has an interesting post on ganking over at terra Nova in which he suggests that ganking isn’t a game, because there’s no challenge, and that gankers are effectively “ducking the question” by not really participating in the game structures. (Ganking is defined as “someone powerful attacking someone weak.”) The article seems primarily influenced by the sort of ganking that occurs in World of Warcraft.

I’m speculating that ganking happens when a player who does not want to be challenged to play a game (i.e., encounters where the outcome is contingent), instead opts to do something where the outcome is a foregone conclusion: kill a player that is vastly lower in capabilities. If meaning is found at the meeting point of inherited systems of interpretation (cultural expectations) and the performative demands of singular circumstances (something I talked about here), then ganking is a denial of that meaning. It is a retreat from the demands of the new, and it signals a disposition that does not want to be performatively challenged. Ganking lower level players is, then, a somewhat pathetic attempt to feel, well, something.

Continue reading »