OGDA meeting
On Saturday I met with the Omaha Game Developers Association in a Google Hangout for a couple of hours of interview-style questions. The whole thing was streamed live on YouTube and also captured afterwards, so here it is for those who have the patience.
Among the things we talked about:
- how I got into games
- text muds
- early UO history
- use of metrics in SWG
- formal design tools and game grammar
- empathizing-systemizing theory (and related tests)
- ludonarrative dissonance (hat tip to Clint Hocking)
And way more… vid after the break.


