game business

  • Nintendo claims customers dislike used items

    This is severe disconnection from reality. The used game market is certainly an issue for the games industry’s business model, but claiming, as Reggie fils-Aime does here, that consumers simply don’t like used items, and that used items do poorly in other media is just… nuts. Did he really never browse a used record store while in college?

    “We have products that consumers want to hold onto. They want to play all of the levels of a Zelda game and unlock all of the levels. A game like Personal Trainer Cooking has a long life.”

    He continued: “Describe another form of entertainment that has a vibrant used goods market. Used books have never taken off. You donโ€™t see businesses selling used music CDs or used DVDs. Why? The consumer likes having a brand-new experience and reliving it over and over again. If you create the right type of experience, that also happens in videogames.”

    via Nintendo: Used games aren’t in the consumers best interests // News.

    Of course, even for games, the proof is in the pudding; it wouldn’t be such an issue for the industry if buyers didn’t like to spend the money there. Not to mention that most games these days are not designed for replayability…

    Edit: OK, first I thought it was real, then I thought it was an April Fool’s joke, then… I thought it was real.

  • OnLive: digital distribution play

    Just yesterday I was talking with a reporter from the Wall Street Journal about how more publishers needed to get on the digital distribution bandwagon… and today, I see an article on CNet entitled OnLive could threaten Xbox, PS3, and Wii.

    What is it? It’s a tiny box for your TV, or a service client for your PC. With a high enough bandwidth network connection, it lets you simply play standard PC games remotely. The games run on remote servers, and you are streamed the rendered screen, so your client hardware doesn’t matter. The company claims no lag thanks to amazing compression.

    A whole bunch of publishers have signed up…

  • How well can indie games do?

    No, not top sellers like Braid. Ordinary indies that don’t manage to hit the top of the charts or land an XBLA deal — the stuff that comes and goes on the web portals, made by a guy or gal in the evenings working on it, often churning out hidden object games or another match-3 game because they have to.

    Well, Grey Alien Games, an indie developer themselves, has culled some answers from a rather noisy thread on Indiegamer.

    Cliffski, of Positech Games, made $189,423 in 2008 from direct sales…

    Princec of Puppygames posted his direct sales figures and they told a very different story. He has made $11993 from 1073 units sold in 2008.

    Siread of New Star Games posted his Direct Sales stats of $43246 and 2545 units.

    SteveZ of Blue Tea Games shared his direct sales figures for 2008 of $1299 and 72 units sold… This then prompted a surprise turnaround from SteveZ who posted his Big Fish Games royalty report from November 2008. It showed $20837 in royalties in just a single month!!

    Separately, but prompted by that post, we see the CEO of Anawiki Games posting

    My sales stats for 2008: $21,650.09 and 1152 units. I have released 6 games so far on PC, Mac and Linux (not all of them have Linux versions). Two of them have been released in 2008.

    One takeaway here — it’s hard work, and for most, you can’t quit your day job. But there’s plenty of opportunity if you are determined and skillful.