Game talkRecent videos & interviews

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Apr 102017

I tweeted about these, but neglected to mention them here on the blog, so here’s a roundup!

First up is my favorite, this video by Zoyander Street of Critical Distance, for First Person Scholar. He was in town and came by my house to talk games; we ended up in my loft, where I keep the boardgame collection and do boardgame design, talking about abstract games and their rich history. You can just barely see the arcade machine off to the left there; it’s got a huge chunk of videogaming history emulated on it.

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GamemakingA little card game prototype

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Sep 052013

I have been working on four or five 20130905-144728.jpggame projects at once for the last few months, and they are all at various stages of completion. I had been waiting to do an announcement once I had things like, oh, a company name… but this just arrived in the mail today and I couldn’t wait to share it. Shame on me for blowing the “proper” social media marketing plan, but oh well…

This here is a nicely printed copy of a prototype I have been working on. Given the photo, I can’t keep the name secret, so… it’s currently named Rainbow, obviously.

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Game talkYehuda Berlinger’s 2010 board game gift guide

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Sep 142010

Yehuda has posted a holiday board game gift guide, and it covers games new and old. I can personally vouch for 75% of the list as great picks, and it is giving me a great list of some extras to hunt down. On the list besides lots of true classics are games like Blokus, Ingenious, For Sale, Set, No Thanks!, Ticket to Ride, Wits and Wagers, and his own It’s Alive.

Some recent acquisitions of my own include Dixit and Dao, but I haven’t really gotten to play either one yet. My son has been enjoying Reiner Knizia’s Money (iTunes link) and High Society (iTunes link) on the iPad a lot.

Game talkA whole bunch of news tidbits

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Jan 052010

Boy, have I neglected the blog. Here’s some stuff I said to myself, “I should blog that” that flew by.

Jul 162009

Gamecrafter logoThis is awesome, and I will be signing up tonight and probably throwing one of my board game designs up there to try it out. 🙂 The short form: CafePress for board game designers.

Their brief FAQ covers the basics.

At TGC, you can start selling your game with only the push of a button. There are no up-front fees, no contractural obligations, no distributors, and you don’t need a big publisher to decide your game will sell 10,000 units in the first year.

TGC is your dream made simple!

Why TGC? We’ve been in the game design/manufacturing industry for over 10 years and published many of our own titles. We’ve always specialized in small run games, but we did it only for ourselves. Over the years we’ve gotten hundreds of requests from other indie designers asking if we’d publish their games, and finally we realized that our process could be applied to games other than our own as well.

— The Game Crafter – Your game REALIZED – Home.

Looks like they handle not just boards and cards, but also sell a nice assortment of parts that can go into the game. Not as wide an array as I have in my prototype kit, but decent nonetheless. 🙂

Game talkPlay This Thing on Brenda’s Train game

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May 122009

Play This Thing writes up Train, the controversial game that Brenda Brathwaite made that continues to stir discussion here on the blog.

She has sent me the rules to Train as well, but I don’t think I will write them up; my reaction is much like Greg Costikyan’s — the game is meant to be played, not the rules read with knowledge of the point. So discussing it solely from that point of view seems to undermine the actual work to some degree.

Game talkBrenda’s games

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Apr 302009

Brenda Brathwaite is one of my many brilliant friends from the game industry, and this is some of her recent work:

The object of Train is to get a collection of people from Point A to Point B by placing them in a boxcar and sending them on their merry way. Played among a group of three people, players draw cards from a pile that can impede other players or free them from existing obstacles. The first player to reach the end of the line wins.

The destination? Auschwitz.

The “game” didn’t stop there, however. The game board, pictured above, is an allusion to Kristallnacht – Brathwaite explained that she needed to break a fresh piece of glass each time she “installed” her work in a new location to properly evoke the violence of the experience. She even typed the game’s instructions on an actual SS typewriter, which she purchased solely for that purpose.

There were audible gasps in the audience when Brathwaite revealed Train‘s shocking conclusion; one attendee was so moved by the experience that she left the conference room in tears.

— The Escapist : TGC 2009: How a Board Game Can Make You Cry

You should read the whole article. I could add commentary, but I am sure you can guess the sort of thing I would say.

May 292008

Greg Costikyan over at Play This Thing! has a list of “eminent game designers” that refreshingly crosses over into boardgames, ARGs, and other areas of the field. No bios or justification given — not even some short credits, alas — so looking up the folks you don’t know may prove a tad challenging. The comment thread is gathering more names and suggestions — go participate!

Game talkGemblo… if you like Blokus

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Sep 262006

So today I finally got to play GemBlo, another game a lot like Blokus and its little cousin Blokus Trigon, which I have written about before. GemBlo is a Korean game, and it’s been backordered on FunAgain for ages. I ended up locating a copy from Boulder Games, but it appears they are out of stock as well. But I am glad I picked it up! Plus, it supports up to six players. Click past the break for a pic of the board and my thoughts.

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