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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • What core gamers should know about social games

    Hours March 18, 2010 Categories Game talk
    Comments 112 Comments

    The culture clash between social games and core gamers was on full display at GDC. I have been called a traitor to the cause of core gamers, even. 🙂 At the awards show, when a Zynga rep claimed the social games award for Farmville and did a little bit of recruiting from the stage, he was not only booed, but someone shouted out, “But you don’t make games!” This is a common sentiment out there in the usual gamer haunts.

    I have many many thoughts on all this — and I have been posting some of them in various places when discussions arise.

    Yes, Farmville is a game. It just requires fairly little skill compared to games for “advanced” gamers. But by any reasonable definition of game, it fits perfectly. Read More “What core gamers should know about social games”

    Read More What core gamers should know about social gamesContinue

  • FiveBooks on games

    Hours March 16, 2010March 31, 2010 Categories Game talk, Reading
    Comments 2 Comments

    FiveBooks is this neat site whose tagline is “The best five books on everything.” Basically, they pick a subject matter expert, and that person talks about five books that cover that subject. Tom Chatfield picked FiveBooks on games, and A Theory of Fun was one of them, alongside  classics like Homo Ludens and Flow. Quite nice company!

    While you are there, check out Aleks Krotoski’s five books about the Web; and props to Julian Dibbell, who gets a book on each list!

    Between the two lists, there’s only one book I haven’t read — and it’s the one on sports. Hmm.

    Read More FiveBooks on gamesContinue

  • The Sunday Song: After Conferring

    Hours March 14, 2010 Categories Music
    Comments 4 Comments

    Noodled this in about 45 minutes this evening, while thinking about the halls at GDC emptying out. Just me and the piano…

    http://www.raphkoster.com/music/AfterConferring.mp3 – download

    Read More The Sunday Song: After ConferringContinue

  • GameBreakr interview

    Hours March 14, 2010March 15, 2010 Categories Game talk
    Comments 5 Comments

    While at GDC I did an interview with Gary Gannon of GameBreakr, and it’s now up on the site as two video clips. They were posted up with Justin.tv, and I can’t figure out how to embed them here… topics discussed include why core gamers should be excited about social games, where do AAA MMOs sit, and trends at GDC like 3d displays. But the link lets you watch them both back to back — it’s about 20 minutes worth of me blathering on.

    Edit: here’s the vids!

    Read More “GameBreakr interview”

    Read More GameBreakr interviewContinue

  • GDC10: Scaling Social Games, Robert Zubek

    Hours March 12, 2010March 12, 2010 Categories Game talk
    Comments 9 Comments

    Scalable Social Games, Robert Zubek of Zynga (liveblog)

    Social games interesting from an engineering point of view sinc ethey live at the intersection of games and web. We spend time thinking about making games fun, making players want to come back. We know those engineering challenges, but the web introduces its own set, especially around users arriving somewhat unpredictably, effects where huge populations come in suddenly. SNSes are a great example of this, with spreading network effects and unpredictable traffi fluctuations.

    At Zynga we have 65m daily players, 225m monthly. And usage can vary drastically — Roller Coaster Kingdom gained 1m DAUs in one weekend going from 700k to 1.7m. Another example, Fishville grow from 0 to 6m DAUs in one week. Huge scalability challenges. And finally, Farmville grew 25m DAUs in five months. The cliff is not as steep but the order of magnitude difference adds its own challenge.

    Talk outline: Introducing game developers to best practices for web development. Maybe you come from consoles or mobile or whatever, the web world introduces its own set of challenges and also a whole set of solutions that are already developed that we steal, or, uh, learn from. 🙂 If you are alreayd an experiened web developer, you may know this stuff already.

    Read More “GDC10: Scaling Social Games, Robert Zubek”

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  • Blog
    • Blog Home
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  • Game Design
    • Game Design Home
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