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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • ISA 2011: M&A panel video

    Hours February 1, 2011 Categories Game talk

    Video has been posted for the panel I was on at ISA 2001.

    M&A Landscape for Small & Midsize Developers from Inside Network on Vimeo.

    Read More ISA 2011: M&A panel videoContinue

  • ISA2011: the M&A panel

    Hours January 25, 2011 Categories Game talk
    Comments 1 Comment

    This afternoon I was on a panel on mergers and acquisitions in the social games market alongside a bunch of great folks. It was the last session of the day, and they asked me to go “all designery” so I did. 🙂

    You can find a liveblog here:

    ISA 2011: Live-Blogging the Mergers and Acquisitions Landscape for Small and Mid-Size Developers.

    And a news article here:

    ISA 2011: Small Developers Don’t Need to Sell Out Yet

    You can also get the highlights of the entire conference by simply reading the search results for the #isa2011 hashtag on Twitter.

    Read More ISA2011: the M&A panelContinue

  • Speaking at Inside Social Apps

    Hours January 18, 2011 Categories Game talk
    Comments 2 Comments

    I seem to have neglected to mention that I will be on a panel at Inside Social Apps InFocus. The event is on the 25th — next week! As I understand it, they expect the event to be full, with no registrations available at the door, so if you’re in the area, you may want to register now on the website.

    The panel I am on:

    M&A Landscape for Small & Midsize Developers

    Paul Bettner, GM, Zynga with Friends (former Founder & CEO, Newtoy)
    Sean Ryan, Director Games Partnerships, Facebook (former EVP and GM Games, News Corp)
    Atul Bagga, VP Equity Research – Games, ThinkEquity
    Raph Koster, VP Creative Design, Playdom (former President, Metaplace)

    Some of the world’s largest media companies and game publishers have made major acquisitions of social game developers in the last 18 months. We’ve also seen consolidation in the space through several acquisitions of small-to-midsize developers. As we begin 2011, what do the shifting landscapes in the media and games industries mean for M&A activity, and potential acquisition targets, in the year ahead? We will investigate from every angle.

    Read More Speaking at Inside Social AppsContinue

  • 3d in Silverlight 5

    Hours January 16, 2011 Categories Game talk
    Comments 3 Comments

    Ezra, a commenter on the 3d in browsers post pointed this out — looks like 3d is coming on quick in Silverlight too.

    Read More 3d in Silverlight 5Continue

  • Wikipedia and MUDs hits Wired

    Hours January 16, 2011 Categories Game talk
    Comments 1 Comment

    Funny how this sort of thing happens… two years after the big kerfuffle over ThresholdMUD’s Wikipedia article being deleted (see here and here and here), we get a Wired UK article on Wikipedia and MUD history.

    Eventually, the community decided to move on, and founded MUD Wiki, a Wikia dedicated to the genre. Wikia was introduced in 2004 by Jimmy Wales and Angela Beesley, and allowed free web hosting for third party Wikis. It made it easier than ever to make niche Wikis on the most obscure or insular topic possible, and let Wikipedia get on with talking about things that are truly notable.

    And maybe, in the grand scheme of documenting gaming history, a dedicated Wikia makes sense. Individual MUDs might be better suited to a Wikia, and its also promising to see Wikipedia’s own page on the genre in general is large, comprehensive and bibliographically diverse.

    “Wikipedia is not a directory of everything that exists or has existed”, the site explains in a manifesto detailing its scope. And It would be near impossible for Wikipedia to be a complete and thorough repository of gaming history, with Deus Ex or The Legend of Zelda sharing the same word count as something obscure like Biomotor Unitron on the Neo Geo Pocket.

    Read More Wikipedia and MUDs hits WiredContinue

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  • Blog
    • Blog Home
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  • Game Design
    • Game Design Home
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    • Laws of Online World Design
    • The Online World Timeline
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