• Blog hosting upgrade

    WebPageTest waterfall of page loading here

    I just upgraded my hosting plan, and we’ll see if that solves issues with the site performance. In addition to everything I mentioned in my last post, I also took some additional steps to improve performance, captured here for the sake of anyone else who has issues.

    • I fired off an email to the maker of Category Icons, which seems to be one of the common slow queries. For a while today I had it disabled outright, but I seem to have more headroom on this new hosting plan, so the icons are back.
    • I found that wp-cron.php, which is what the blog uses for scheduling posts and other cleanup tasks, was generating a lot of hits — as in, a quarter million this month alone, far outweighing most of the blog traffic! This appears to be a common problem. I followed the advice found here on how to disable WordPress’ built-in cron stuff and instead use a regular cron job. We’ll see how that does and whether everything works more or less like before.

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  • Speeding up the blog

    As you may have noticed if you have been visiting the site lately, it’s been both running very slow and also periodically giving lots of database errors (“error establishing a database connection”). So tonight I did a bunch of stuff to try to speed it up; I have no idea if this is enough, but it should be better!

    Here’s the list:

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  • FAQ on the immersion post

    Yesterday’s post on immersion has occasioned a fair amount of commentary and questions. More importantly, different people seem to have read the post in very different ways. Given its nature, and who I was speaking to with it, that doesn’t really surprise me.

    Rather than answer them in comment threads scattered all over the place, I thought I would do it all right here. So here is a FAQ!

    Are you trolling? Please tell me you are trolling?

    No,  I wasn’t trolling. It was heartfelt. It was also dashed off in the middle of a sleepless night. I did not expect quite the level of passion in reply, I have to admit. 🙂

    Immersion is a slippery word. What did you actually mean?

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  • Is immersion a core game virtue?

    “I feel a sense of loss over mystery… I feel a loss over immersion. I loved… playing long, intricate, complex, narrative-driven games, and I’ve drifted away from playing them, and the whole market has drifted away from playing them too,” Koster says. “I think the trend lines are away from that kind of thing.”

    — Gamasutra interview of me by Leigh Alexander

    Karateka
    Karateka

    Games didn’t start out immersive. Nobody was getting sucked into the world of Mancala or the intricate world building of Go. Oh, people could be mesmerized, certainly, or in a state of flow whilst playing. But they were not immersed in the sense of being transported to another world. For that we had books.

    Even most video games were not like worlds I was transported to. Oh, I wondered what else existed in the world of Joust and felt the paranoia in Berzerk, but I never felt like I was visiting.

    Then something changed. For me it started with text adventures and with early Ultimas. I could explore what felt like a real place. I could interact with it. I could affect it. And with that came the first times where I felt like I was visiting another world. It came when I first played Jordan Mechner’s Karateka and for the first time ever, felt I was playing a game that felt like a movie.
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  • F2P vs subs

    One of the comments on my recent posts accused me of being naive about marketing. That was a first for me. 🙂

    A lot of commenters believe that free to play business models are fundamentally less ethical than other business models, that they are by nature predatory. So I thought I would offer up some simple facts.

    The typical F2P player does indeed play for 100% free. It is not a nickel-and-dime model, as some commenters think. The vast majority of players in an F2P model never pay anything at all.

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