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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • www.sicher.org: The Game Content Dodge

    Hours April 24, 2006April 24, 2006 Categories Game talk
    Comments 11 Comments

    Over at www.sicher.org there’s a post discussing the “next next gen” issue that ends with a challenge and an interesting speculation.

    Read More “www.sicher.org: The Game Content Dodge”

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  • The Sunday Poem: So I Remember

    Hours April 23, 2006 Categories The Sunday Poem
    Comments 4 Comments

    It seems that mortality is around me everywhere these days. Relatives left and right are failing, and a few days ago, my sister-in-law’s mother passed away. I have many poems about death and dying, because I have had a lot of people die in my life — most specifically, a lot of peers. Over time, it happens to everyone, of course, but I had three or four deaths like this happen before graduating high school.

    Over time, of course, our brains are cruel things: they blur details, they preserve memories of memories, and we lose people twice over: first the loss of the person themselves, and then the loss of the real memory. You could even count that third moment, that instant when the person’s death makes of them something other than what they were: a giant stumbling rock of grief or dismay or shock or horror or even fear, obscuring the person they really were behind our emotional reaction.

    This is a poem about memory. Specifically, it is about remembering Ed Schroeder, who was a friend in college — not a close one, but a friend nonetheless. He was a theater geek, specializing in lighting, and he died electrocuted while working on his senior obligation play. Kristen and I were gone from college by then, and we got the typical phone call.

    Read More “The Sunday Poem: So I Remember”

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  • Second Life on the cover of Business Week

    Hours April 21, 2006 Categories Game talk
    Comments 14 Comments

    I guess our hobby is mainstream now. My Virtual Life article, discussion at TerraNova. The article also features an assortment of extra goodies, such as a slideshow of the evolution of online worlds.

    Image of the cover:

    Read More “Second Life on the cover of Business Week”

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  • The next next gen

    Hours April 21, 2006 Categories Game talk
    Comments 75 Comments

    So here we are, in the next gen land of 75+ person teams and $30 million dollar budgets. What do I see when I look out across the future landscape?

    I see an inflection point.

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  • HDMI, DVI, 360, 8300HD

    Hours April 20, 2006April 20, 2006 Categories Watching
    Comments 7 Comments

    Ever since the 360 arrived, I’ve had a problem: one too many devices outputting component signals. But now I have it working in such a way that I don’t have to switch cabling in the back, which is what I’ve been doing for the last month.

    Read More “HDMI, DVI, 360, 8300HD”

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
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    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
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  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
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  • About Raph
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    • CV
    • Contact Raph
    • Press kit
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      • Emulation
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