Second Life on the cover of Business Week Posted by Raph Koster(Visited 10078 times) Game talk Apr 212006 I guess our hobby is mainstream now. My Virtual Life article, discussion at TerraNova. The article also features an assortment of extra goodies, such as a slideshow of the evolution of online worlds. Image of the cover: Share this post:Click to share on Facebook (Opens in new window)Click to share on Twitter (Opens in new window)Click to share on Reddit (Opens in new window)Click to share on Tumblr (Opens in new window)Click to share on Pinterest (Opens in new window)Click to share on LinkedIn (Opens in new window)Click to share on WhatsApp (Opens in new window)Share on Skype (Opens in new window)Click to share on Google+ (Opens in new window)Click to share on Pocket (Opens in new window)Click to email this to a friend (Opens in new window)Click to print (Opens in new window) Related 14 Responses to “Second Life on the cover of Business Week” secondlife says: April 24, 2006 at 10:33 am But Anshe’s not real! Regardless, check outSecond Life on the cover of Business Week. DrWiz says: April 21, 2006 at 11:48 pm Second Life is at this moment “The perfect alter-ego game”. SIM’s x 3 if you will. I have always maintained that an adult sandbox game will prosper if you let it grow. SL is a perfect example of that. I believe you wrote about this type of game in your book Raph. You started SWG with this theory and for all intensive purposes it worked. You can create anything in SL, the only limit is your imagination… or wallet. MikeRozak says: April 22, 2006 at 12:50 am Just to emphasize: It’s all fun and games until the mass media becomes interested in your line of work. I started work at Microsoft in the late 1980’s and loved it when mass media started mentioning personal computers in the early 1990’s. (In the 1980’s, PCs (microcomputers) weren’t talked about by respectable journalists.) By 1996, my view changed completely. I was sick of hearing about internet-this, windows-that, etc. on the news every night. Michael Chui says: April 22, 2006 at 3:14 am LambdaMOO fiasco, anyone? Except it doesn’t seem to be happening… I’m not hearing anything about hordes of journalists and academics destroying SL culture. In fact, the people who are doing reporting generally seem to be immersing themselves. But yeah… in a few years, we’ll be sick of hearing about what the mass media has to say about it. But by then, you’ll be too old to care. ^_^ And I’ll have a job. Maybe. Darniaq says: April 22, 2006 at 3:44 am I don’t think it CAN happen in SL personally. To gauge the culture enough to report on it, you need to do almost as much work as it takes to become part of that culture. How much would the average journalist be able to get by just “watching” activity in SL? It requires a purer form of investigative reporting than I think many of the nouveau-interested would want to bother with. But one concern I have is that with the rise in awareness will come a rise in the easy reporting. If it’s controversial, it’ll be reported. Sex for sale in SL? Let’s report on that! Stolen money or assets? Human drama stuff. The actual breadth and depth of the genre? Nah, too messy. Faith says: April 22, 2006 at 7:14 am […] Comments […] Matt Mihaly says: April 22, 2006 at 11:17 am Everquest was on the cover of TV Guide a long time ago. That publication is WAY more mainstream than Business Week. –matt Michael Chui says: April 22, 2006 at 7:01 pm Everquest being mainstreamed is like DikuMUDs being mainstreamed. Second Life, on the other hand, is a whole lot more like LambdaMOO. Not the same; it’s closer to TinyMUD, obviously. But I would have thought Second Life would have been vulnerable to that kind of barrage; it doesn’t seem to be. At least, not yet? DrWiz says: April 22, 2006 at 10:32 pm Bah… Who cares, everything that I’ve ever enjoyed and thought was under the radar of the main stream press gets found out eventually. Lets face it guys and gals, Our little “private club” of gaming has hit the masses and they like it. Next time a reporter shows up, ask them if they know the difference between a 24 sided dice roll or an 18 with a 6 back up. Darniaq says: April 23, 2006 at 7:21 am And I’m glad we’re hitting the masses. I generally dislike the self-defined insularity of early adopters/discoverers. http://www.darniaq.com/phpNews/news.php?action=fullnews&showcomments=1&id=223 (someone turn off embedded hyperlinks? 😉 ) Psychochild says: April 23, 2006 at 8:44 pm The Sims Online made the cover of Newsweek, too. We all know how well that went. 😉 Ola Fosheim Grøstad says: April 26, 2006 at 5:03 am Hmm… I believe WOW and chat/datingsites are more mainstream than the MOOish Metaverse will ever be. RPGnet: RPGnet MegaNews Page: Online Game Blogs says: May 1, 2006 at 1:58 am […] The Sunday Poem: The City the Genius BuiltYou could walk forever and never run out of streets tripleproofed and wired with maps on every corner The police carried ray guns and there was a rocket launch before breakfast once a week – anyone was welcome to watch The genius himself presided from inside his marvelous house glass panels translucent paper walls Passersby wrote on the walls tales of the genius and the genius read them backwards from […] Some historical precedentFor the next time that your friendly local government starts using your hobby as a weapon in the culture wars… Wired catalogs past “threatening” media. It’s interesting to me the way in which control of idea flow is truly a nonpartisan concept. If it’s not the right bashing evolution, it’s the left protecting the children. Both […] Massive, XFire, what’s next?CNet says that the Wall Street Journal says that Microsoft is going to buy Massive, the in-game ad people. This mere days after we learn that Viacom is buying XFire for $102 million. Obviously, it’s great to see Chris Kirmse, one of the pioneers of MMORPGs, get his fair share of all the riches that are being […] New laptop: a tablet PCSo I settled on a new laptop, and I got the Toshiba M400 convertible Tablet PC. I’ve been wanting a Tablet PC ever since Mark Terrano and Mike Steele showed me theirs, since I frequently design and think while sketching. They both have Motion Computing’s slate models, but I wanted something with a better keyboard […] Mischiefblog has a surveyJust helping spread the meme: take the MMO Survey, improve human knowledge or something. http://www.sicher.org: The Game Content DodgeOver at http://www.sicher.org there’s a post discussing the “next next gen” issue that ends with a challenge and an interesting speculation. The challenge seems a close cousin of the annual Indie Game jam: I would like to see a contest that is a little different – that has a different focus. I would like a challenge with […] The Sunday Poem: So I RememberIt seems that mortality is around me everywhere these days. Relatives left and right are failing, and a few days ago, my sister-in-law’s mother passed away. I have many poems about death and dying, because I have had a lot of people die in my life — most specifically, a lot of peers. Over time, […] Second Life on the cover of Business WeekI guess our hobby is mainstream now. My Virtual Life article, discussion at TerraNova. The article also features an assortment of extra goodies, such as a slideshow of the evolution of online worlds. Image of the cover: The next next genSo here we are, in the next gen land of 75+ person teams and $30 million dollar budgets. What do I see when I look out across the future landscape? I see an inflection point. We’re hitting a wall on the financial side. Barring major breakthroughs, we’re looking at incredibly high costs for content generation. Unless we […] ( vote for this news ) […] Top Marketing Trends For Video Games in 2008 [IMO] « Creative Traction says: June 13, 2010 at 8:46 am […] put them in places that we wouldn’t normal see digital characters. Second Life being on the cover of Business Week is great and Tony Montana on MTV’s Cribs is interesting in a how long did it take them to […] Sorry, the comment form is closed at this time.