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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Community relations, management, design, and governance

    Hours September 29, 2006September 29, 2006 Categories Game talk
    Comments 38 Comments

    These four words mean different things, and frequently call for different talents and skillsets used by different people. And yet, they seem to get used interchangeably, and lumped into one person’s job. We should stop that.

    “Management” means control. Yes, there’s degrees and degrees of control, there’s soft touches, and so on. But management, fundamentally, is about directing a group of people towards a stated goal. In the case of online services of all sorts, it means “keep them as customers.”

    “Relations” means conversation. It’s about the relationship. Yes, there are “relationships” when you manage someone, and the enlightened manager knows her people. But the stated goal of a relationship is the other person — it’s about getting to know them for their own sake. It’s not about getting them to do what you want.

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  • Philip Rosedale at Picnic 06

    Hours September 28, 2006 Categories Game talk
    Comments 20 Comments

    Wonderland has Alice’s usual stellar liveblog job, this time of Wonderland: Philip Rosedale at Picnic 06. He says a lot of stuff that people following Second Life already know, but here’s some stats he shared:

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  • Seed fails to germinate

    Hours September 28, 2006 Categories Game talk
    Comments 19 Comments

    The experimental and quite different MMO Seed is closing its doors.

    This is a real shame, as Seed had an aesthetic that was quite different from anything else currently out there. With a cel-shaded comic book look, and a game system heavily premised on non-combat roles and ongoing procedural narratives per character, Seed was definitely outside of the mainstream, but was shooting for mainstream-level production values.

    Another one for the timeline, I suppose. 🙁

    Read More Seed fails to germinateContinue

  • Happy Birthday, Meridian 59

    Hours September 27, 2006 Categories Game talk
    Comments 12 Comments

    Rob Ellis writes,

    10 years ago today I drove the crew up to CompUSA to find our game sitting behind a pole… on store shelves! =) First to hit 10… WOO HOO!

    Read More Happy Birthday, Meridian 59Continue

  • Gemblo… if you like Blokus

    Hours September 26, 2006September 26, 2006 Categories Game talk
    Comments 6 Comments

    So today I finally got to play GemBlo, another game a lot like Blokus and its little cousin Blokus Trigon, which I have written about before. GemBlo is a Korean game, and it’s been backordered on FunAgain for ages. I ended up locating a copy from Boulder Games, but it appears they are out of stock as well. But I am glad I picked it up! Plus, it supports up to six players. Click past the break for a pic of the board and my thoughts.

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
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  • Game Design
    • Game Design Home
    • A Theory of Fun site
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    • Essays
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    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
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