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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • NPR tackles online worlds

    Hours October 22, 2006October 22, 2006 Categories Game talk
    Comments 2 Comments

    Aaron Ruby and Heather Chaplin, authors of Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution spent a while NPR’s Saturday Weekend Edition discussing “Role-Playing Games, Offering a New Reality” (audio stream) — and despite the title, it’s not about Baldur’s Gate or Final Fantasy, but about MMORPGs.

    I haven’t listened to the whole thing yet, but it seems both introductory and yet nicely thorough, covering the basics of how they evolved from MUDs, for example.

    Read More NPR tackles online worldsContinue

  • Synthravels

    Hours October 21, 2006 Categories Game talk
    Comments 6 Comments

    I meant to blog about Synthravels (which claims to be “The 1st online Virtual Travel Agency”) a few days ago and forgot. So here’s the pointer to it for anyone who hadn’t seen it already.

    There were tour groups running in UO in 1997, and I am sure the phenomenon is older than that. But this is the first time I’ve seen an RL business for it.

    Read More SynthravelsContinue

  • Are you using A Theory of Fun as a text?

    Hours October 20, 2006July 4, 2007 Categories Game talk, Writing
    Comments 18 Comments

    In the last few days, I’ve seen this huge huge spike in the web traffic for the book’s website. I have no idea why. Glancing at the logs, I see that a lot of it seems to be driven by downloads of presentations such as the keynote I gave at Training Fall 2005.

    This got me curious as to whether this was driven by academic traffic, since that group was trainers and educators. Are you using A Theory of Fun as a text?

    Read More “Are you using A Theory of Fun as a text?”

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  • MaxiVista rocks

    Hours October 19, 2006October 19, 2006 Categories Misc
    Comments 14 Comments

    After playing with the demo for a week, I just bought MaxiVista.

    Basically, what this does is create a new monitor driver on your desktop that is actually a network connection to another computer. So you run it on your main machine, and then you run a client on your laptop, and boom, you have two monitors. In my case, my main desktop is a widescreen Viewsonic that runs at 1680 x 1050; my Tablet PC runs at 1400 x 1050. So now I have a 3080 x 1050 display. (Alas, the physical size of the tablet is smaller, so even though the resolution is an exact match, it’s not as cool as it could be if the screens were the same size).

    But wait, there’s more.

    Read More “MaxiVista rocks”

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  • Games for Health Competition

    Hours October 19, 2006October 19, 2006 Categories Game talk
    Comments 2 Comments

    Got this press release passed on from my editor, Ben Sawyer, whose other life is all about those Serious Games thingies.

    ROBERT WOOD JOHNSON FOUNDATION ANNOUNCES GAMES FOR HEALTH COMPETITION $30,000 Competition Encourages Innovative Ways to Address Health and Health Care Issues Through the Power of Video Games October 19, 2006 – The Robert Wood Johnson Foundation (RWJF) today announced a nationwide contest to promote the development of computer and video games that improve people’s health and help them get the care they need.

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
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    • My Music
    • After the Flood
      • Amazon
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    • Listen
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    • Art Home
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  • About Raph
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    • CV
    • Contact Raph
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      • Emulation
      • Fish tanks
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