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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Lost Garden: What are game mechanics?

    Hours October 24, 2006October 24, 2006 Categories Game talk
    Comments 40 Comments

    It’s been a while since I pointed to Dan Cook’s excellent Lost Garden blog. Today I see a post up that takes ideas from AToF and several other sources, and along the way, produces a great flowchart that I arguably should have had in the book:

    Read More “Lost Garden: What are game mechanics?”

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  • GoPets seems to be doing well in the US

    Hours October 23, 2006 Categories Game talk
    Comments 2 Comments

    GoPets: We based our entire financial model on users in the US paying, on average, five dollars a month and we’re seeing about triple that.

    More in this great AGC Interview with GoPets at F13.

    If you haven’t seen GoPets, you should. I have the full stuffed animal collection. 🙂

    Read More GoPets seems to be doing well in the USContinue

  • Korea’s Gambling and Gaming Woes

    Hours October 23, 2006 Categories Game talk
    Comments 7 Comments

    It hasn’t been much talked about here in the West, unless you read Steven Davis’ excellent PlayNoEvil blog. But South Korea has been caught in the grip of a huge scandal involving games and gambling.

    The very very short form of it is that “Sea Story,” a chance-based game that paid out in “tickets” that were sponsored by the government and intended to be used for access to cultural sites and events, was hacked by some operators so that it would pay out more tickets than it was supposed to. Steven has some metrics on the magnitude of the scandal:

    Read More “Korea’s Gambling and Gaming Woes”

    Read More Korea’s Gambling and Gaming WoesContinue

  • Multiverse in context

    Hours October 23, 2006 Categories Game talk
    Comments 10 Comments

    TCSDaily has an article entitled “The Next Big Thing” which is about Multiverse (for a change, not Second Life!). It does a good job of making the case for the evolution to a 3d web (something that I am still skeptical is coming anytime too soon) through the lens of the past history of Netscape.

    Read More Multiverse in contextContinue

  • The Sunday Poem: One Hundred Kings

    Hours October 22, 2006 Categories The Sunday Poem
    Comments 6 Comments

    Once upon a time there were
    One hundred kings all in a castle.
    Each one had his own bedroom
    And thrones with golden tassles.

    They had red robes and silver crowns,
    Big halls with walls of stone!
    But when they ate their dinners,
    They ate them all alone.

    Read More “The Sunday Poem: One Hundred Kings”

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
  • Music
    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
    • Digital Art
    • Doodles
  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • Hobbies
      • Emulation
      • Fish tanks
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