Korea’s Gambling and Gaming Woes

 Posted by (Visited 10355 times)  Game talk
Oct 232006
 

It hasn’t been much talked about here in the West, unless you read Steven Davis’ excellent PlayNoEvil blog. But South Korea has been caught in the grip of a huge scandal involving games and gambling.

The very very short form of it is that “Sea Story,” a chance-based game that paid out in “tickets” that were sponsored by the government and intended to be used for access to cultural sites and events, was hacked by some operators so that it would pay out more tickets than it was supposed to. Steven has some metrics on the magnitude of the scandal:

First, some PC bangs (internet cafes) have been using gift certificates as payouts for illegal slot machines. The legitimate PC bang business has been hit hard by intense competition and the rapid growth of broadband in individual homes. This has led many to move into the illegal slot machine business. The number of PC bangs has declined from 24,000 in 2004 to around 20,000 in September.

A sample PC bang that was operating as an illegal gambling business was shut down in September and reopened in October under a new name.

The slot scandal has been centered around a slot machine that pays out gift certificates called “Sea Story”. Sea Story earned $15 Billion (dollars, not won) annually for the arcades that operated it and the total gift certificates (the mechanism for gambling) paid out in Korea was $31.5 Billion.

The tickets developed into a classic “alternate currency” that could be cashed back in, this creating incredibly widespread gambling. This of course resulted in much bribery for licenses to operate arcades with this game and others, and plenty of accusations of influence peddling. A tax evasion probe started on the maker of the game. And the scandal on who approved the game, the changes, or turned a blind eye to the whole thing reached well into governmental offices, reaching the President’s nephew. The Korean equivalent of the ESRB, the KMRB, came under scrutiny, and state agencies were raided.

Now the latest development: as the Korea Times reports, under tough new restrictions going into effect October 29th, the government is telling “Gaming Arcades to Shut Down After Midnight.”

According to new regulations going into effect Oct. 29, which were announced after a Cabinet meeting chaired by Prime Minister Han Myeong-sook yesterday, business hours at establishments providing gambling games, which include computer rooms and karaoke bars with game machines, will be limited to the hours between 9 a.m. and midnight.

Authorities will not limit the operating hours of gaming outlets that provide content for all ages.

Computer rooms providing Internet-based gambling games and adult-only content will be required to put a warning message on the game’s initial page or on the package of the software and install programs to block access by underage users.

As one would expect, there’s plenty of thought that large-scale illegal gambling like this is controlled in part by gangs and organized crime such as the “Chilsong” crime groups of Pusan. When police came to arrest Kim Min-Seok, head of the Korea Computer Game Industrial Association, he threw his cell phone and USB sticks out the window of his 36th floor apartment (way to look guilty, dude…). Over 100 public officials and businessmen have been banned from traveling while under investigation.

All in all, it’s a huge ugly furball of a mess, and particularly interesting when set in contrast to the recent legislation on Internet gambling here in the US.

  7 Responses to “Korea’s Gambling and Gaming Woes”

  1. […] Comments […]

  2. […] All in all, it’s a huge ugly furball of a mess, and particularly interesting when set in contrast to the recent legislation on Internet gambling here in the US. 댓글달기 https://www.raphkoster.com/2006/10/23/koreas-gambling-and-gaming-woes/#comments Multiverse in context Raph 2006-10-24 09:25 작성 | Game talk TCSDaily has an article entitled “The Next Big Thing” which is about Multiverse (for a change, not Second Life!). It does a good job of making the case for the evolution to a 3d web (something that I am still skeptical is coming anytime too soon) through the lens of the past history of Netscape. 댓글달기 https://www.raphkoster.com/2006/10/23/multiverse-in-context/#comments The Sunday Poem: One Hundred Kings Raph 2006-10-23 02:53 작성 | The Sunday Poem Once upon a time there were One hundred kings all in a castle. Each one had his own bedroom And thrones with golden tassles. […]

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  4. […] Apparently as fallout from the gambling scandal I have mentioned previously, it would prevent businesses from mediating exchanges of money for virtual items. It would also prevent businesses from repurchasing the “outcomes” of said transactions, such as in-game currency or points. Violation would be punished with a fine. […]

  5. […] Apparently as fallout from the gambling scandal I have mentioned previously, it would prevent businesses from mediating exchanges of money for virtual items. It would also prevent businesses from repurchasing the ‘outcomes’ of said transactions, such as in-game currency or points. Violation would be punished with a fine. […]

  6. […] In general, the climate over in Asia seems far more receptive to this sort of regulation, which would seem to be difficult to put into place here in the States. Events such as the Sea Story scandal as well, of course, as the multiple deaths reported from playing to exhaustion, have pushed governments there to take greater action. Heck, a while back I recall hearing about China being concerned about online marriages. […]

  7. […] No doubt the case will be made that Second Life and similar metaverses are not games, and that therefore the regulations should not apply, but I don’t know that this will make the Korean government any softer on the issue, given the Sea Story scandal. […]

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