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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Virtual Worlds Timeline that isn’t mine

    Hours December 4, 2006 Categories Game talk
    Comments 2 Comments

    Bruce Damer is trying to get input and resources for a Virtual Worlds Timeline: Origins & Evolution of Social Virtual Worlds (e.g., not focused on the game worlds). He wrote the excellent book Avatars: Exploring and Building Virtual Worlds on the Internet back in the day… and you know, I think my copy got lost somewhere along the line, because I haven’t seen it in years.

    Read More Virtual Worlds Timeline that isn’t mineContinue

  • Curse those gold farmers depleting the soil!

    Hours December 4, 2006 Categories Game talk
    Comments 2 Comments

    Amber Night makes her play for YouTube fame. And it’s relevant to game design! Check out the incisive commentary on gold farming:

    Amber: Gold farming is like, these players who are Chinese or Australian or something, and they go out and they plant gold… seeds.

    Inteviewer: Yeah, I don’t…

    Amber: You know, we can quibble over definitions, like, all day long, but can I just say this? It depletes the soil. So you don’t think maybe rotating gold crops with like cantaloupes or mangos or something, that would be OK. Because you never hear about the mango farmers ruining the game. That’s because mango farmers respect the soil.

    Read More “Curse those gold farmers depleting the soil!”

    Read More Curse those gold farmers depleting the soil!Continue

  • Another report on virtual taxes from SoP

    Hours December 4, 2006 Categories Game talk
    Comments 1 Comment

    Just a link, no commentary: 3pointD.com » Blog Archive » Virtual World Tax Debate Gathers Steam.

    Read More Another report on virtual taxes from SoPContinue

  • Now THIS is an aesthetic

    Hours December 3, 2006December 3, 2006 Categories Game talk
    Comments 7 Comments

    Awesome. 🙂 SketchFighter 4000 Alpha is the next game from Ambrosia, who have been making kick-ass games for the Mac since forever. (Escape Velocity must be played to be believed…) And the art style is all school notebooks. Be sure to check out the screenshot gallery. Gotta love the explosions that leave behind eraser smudge.

    Read More Now THIS is an aestheticContinue

  • The Sunday Poem: Among the Bees

    Hours December 3, 2006December 3, 2006 Categories The Sunday Poem
    Comments 1 Comment

    His grandfather told him, when he was a child,
    How he used to bait bees with sugar and steal
    Their honey, licking it from smeared fingers
    While they strung a line of yellow dots to his trap.
    Read More “The Sunday Poem: Among the Bees”

    Read More The Sunday Poem: Among the BeesContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
  • Music
    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
    • Digital Art
    • Doodles
  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • Hobbies
      • Emulation
      • Fish tanks
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