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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • How Open Big virtual worlds grow

    Hours June 15, 2007 Categories Game talk
    Comments 86 Comments

    Over at WoW Insider, an article asks “Why are people leaving WoW?” They offer up this graph of concurrency from Warcraftrealms as evidence.

    wowconcurrency.jpg

    Well, here I am to explain. 🙂

    Read More “How Open Big virtual worlds grow”

    Read More How Open Big virtual worlds growContinue

  • What is a virtual world?

    Hours June 15, 2007June 15, 2007 Categories Game talk
    Comments 33 Comments

    In response to Lum and Cuppy and Moorgard:

    Online games and virtual worlds are not the same thing. If you’re building an MMO, you better be sure which one you intend to make.

    Online game: a game played using network connectivity.

    Virtual world: a simulation of space. cf long usage in the VR community, 3d viz community, etc. Somewhat deprecated since these days, everyone wants connectivity.

    Online virtual world: a simulation of persistent space connected to via a network, wherein users are represented by proxies often terms avatars. Note thatboth “online” and “virtual” are often elided from the term.
    Synthetic world: see online virtual world.

    MUD: old term for online virtual world.

    Avatar: the proxy by which a user is represented in an online virtual world.

    Toon: see avatar.

    MMOG: an online virtual world wherein embedded systems layered atop the spatial simulation present game rules.

    MMORPG: an MMOG where the game presented is an RPG.

    “Worldy”: an adjective applied to MMORPGs to describe RPGs with certain rather specific game characteristics, such as freedom of character construction, diverse rule systems including non-combat roles, etc.

    “Social”: an adective applied to online virtual worlds to indicate that their primary emphasis is not on games.

    Metaverse: the hypothetical idea that online virtual worlds would be linked together to form a single network.

    Mirror world: an online virtual world that mirrors data from the real world.

    Read More What is a virtual world?Continue

  • IBM/MIT Virtual Worlds conference notes

    Hours June 15, 2007 Categories Game talk
    Comments 1 Comment

     Virtual Worlds News is liveblogging IBM and MIT’s conference.

    • Opening remarks.
    • Colin Parris: “Virtual Worlds and Business Value”
    • “Digital Convergence and Identity” panel

    I am sure more will be posted.

    Read More IBM/MIT Virtual Worlds conference notesContinue

  • GigaOM’s Top 10 Most Popular MMOs

    Hours June 14, 2007 Categories Game talk
    Comments 1 Comment

    You may join the debate already in progress.

    FWIW, I think some of these numbers are wrong. But the overall point the list is trying to make is right.

    Read More GigaOM’s Top 10 Most Popular MMOsContinue

  • Areae hiring a Director of Business Development

    Hours June 13, 2007 Categories Misc
    Comments 8 Comments

    Director of Business Development job description.

    And you’ll all be glad to note that it doesn’t necessarily require relocating to San Diego. You could work in San Francisco too. 🙂

    We’ve been getting a lot of biz dev type inquiries already (funny how that works, given that we still haven’t announced anything!). So there’s stuff to do pretty much immediately.

    Read More Areae hiring a Director of Business DevelopmentContinue

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  • Blog
    • Blog Home
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  • Game Design
    • Game Design Home
    • A Theory of Fun site
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    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
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