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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • The lie detector game?

    Hours August 29, 2007 Categories Game talk
    Comments 2 Comments

    I suppose it is possible for new interfaces to go too far. The link is to a USA Today article about a new game from Sega that analyzes stress patterns in your voice to arrive at (dubious) opinions about words they are having you read off the screen. Like, “marriage,” “divorce,” and “affair.”

    Maybe the intent is to make the words come true. Then no one could say that games don’t have an impact. If not on society, then at least one your personal relationships. 😉

    Read More The lie detector game?Continue

  • Speaking at CEDEC in Japan

    Hours August 29, 2007 Categories Game talk
    Comments 2 Comments

    CEDEC has kindly invited me to speak, and I will be saying something along these lines:

    The New Gaming Landscape

    The games industry is under attack, and in response it is evolving rapidly. In every part of the world, the evolution has been in different directions. This talk will cover the major business trends driving change (rising costs, team sizes, online connectivity, and the rise of the Web  versus closed platforms). We will discuss some of the changes happening from a design perspective, such as art games, serious games, online games, user-created content, web games, and so on. The goal will be to have a better understanding of both the changing landscape and the sorts of game design that we must explore in order to take part in the new global industry.

    This is my first time ever in Japan… I am really looking forward to it.

    Read More Speaking at CEDEC in JapanContinue

  • When Worlds Collide audio & video

    Hours August 28, 2007August 28, 2007 Categories Game talk
    Comments 4 Comments

    IGDA San Diego has posted the audio and video of the SIGGRAPH Sandbox panel I was on.

    I haven’t reviewed it to see if we were any good. 😉

    Read More When Worlds Collide audio & videoContinue

  • UO Reborn… again

    Hours August 27, 2007 Categories Game talk
    Comments 11 Comments

    UO’s latest graphical update is live, sez Kotaku. Links included to go to a free 14 day trial.

    It does make me smile to read the comments thread… mostly positive recollections… funny how the horrible bits get sanded away by time. 🙂 But hey, I’ll take it!

    Read More UO Reborn… againContinue

  • How to pronounce HiPiHi

    Hours August 27, 2007 Categories Game talk
    Comments 4 Comments

    So Wagner James Au and GigaOM say it’s it’s “high-pee-high”.

    But… QBlog was at State of Play, and asked:

    Zafka’s reply was, “Oh, some people say hypie-high, some people say hippy-high, some say high-pie-high… Say it how you like.”.

    Hmm, seems like I’ve said this about Areae, too. 😉

    Read More How to pronounce HiPiHiContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
  • Music
    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
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    • Doodles
  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • Hobbies
      • Emulation
      • Fish tanks
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