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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Upcoming Edge interview

    Hours October 12, 2007 Categories Game talk

    Next Generation has a snippet of interview from a much lengthier piece that will be in an upcoming issue of Edge in the UK. In it I talk about the DS game I am currently playing, the origami-folding thing I picked up at Narita Airport, as well as discussing “the chocolate cake metaphor.”

    Read More Upcoming Edge interviewContinue

  • VWFall: Visionary Panel

    Hours October 11, 2007 Categories Game talk
    Comments 1 Comment

    There’s a liveblog of the panel I was on over here.

    Read More VWFall: Visionary PanelContinue

  • The better EULA

    Hours October 11, 2007 Categories Game talk
    Comments 10 Comments

    While here at Virtual Worlds Fall, I ran into Prokofy Neva, who asked “whatever happened to that GoPets initiative to come up with a rights document?”

    Well, the answer, I believe, is over at BetterEULA, where a Wiki has been set up to do research, work on drafts, and so on.

    Read More The better EULAContinue

  • The MMO Gamer Metaplace interview

    Hours October 11, 2007 Categories Game talk, Gamemaking
    Comments 11 Comments

    Steve Crews from MMOGamer came down to the office a week or so ago with questions, and I think I stunned him with the verbosity of my answers. 🙂 He has both transcript and audio of the hour’s worth of conversation.

    The MMO Gamer » Blog Archive » Interview: Areae’s Raph Koster Talks Metaplace

    Read More The MMO Gamer Metaplace interviewContinue

  • Interoperability

    Hours October 10, 2007 Categories Game talk
    Comments 59 Comments

    Some of you may have seen the announcement that IBM and Linden are looking to work together on creating standards to move avatars between worlds.

    In fact, there was a whole “virtual worlds interoperability summit” that happened yesterday, with a bunch of folks at it, including Linden. I have a rough liveblog of Zero Linden’s talk on the matter which I will post up eventually. Many thanks to the folks like Peter Haggar of IBM who gathered everyone together to talk about the issues.

    I think interoperability is a noble goal, and federations of worlds is an inevitable development. But aspects of the discussion made me nervous. Never mind the question of whether moving avatars across worlds is already patented or not, I was a bit bothered by assumptions that seemed to exist in the room (and said so, which made me somewhat unpopular, I think).

    Among them: Read More “Interoperability”

    Read More InteroperabilityContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
  • Music
    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
    • Digital Art
    • Doodles
  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • Hobbies
      • Emulation
      • Fish tanks
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