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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Sweeney

    Hours May 17, 2008May 17, 2008 Categories Art, Watching
    Comments 23 Comments

    Sweeney Todd disposes of Pikachu

    We watched Sweeney Todd tonight. The kids had my tablet PC in the room, so I grabbed it and doodled a bit. Then they got ahold of it. It was a bad end for one Pokemon who got the closest shave of his life, and perhaps ended up in a meat pie.

    Was a bit disappointed that “More Meat Pies!” wasn’t in there. Or this lyric, which has stuck in my head ever since some of our friends in college staged this musical as their senior project.

    Attend the tale of Sweeney Todd

    He served a dark and a vengeful god

    He shaved the faces of gentlemen

    Who never thereafter were heard from again

    We’d been telling the kids for weeks about those two bits, singing them over and over…

    So, why can the kids watch this with us, but not GTA? Good question. Perhaps because Rockstar just isn’t Sondheim for me yet.

    Read More SweeneyContinue

  • Open source Silverlight

    Hours May 16, 2008 Categories Game talk
    Comments 13 Comments

    Lest people think that Flash is the only game in town, there’s also a new release around Microsoft’s Silverlight, using Mono.

    Mono offers open-source spin on Silverlight – CNET News.com

    There is definitely a quiet little war on.

    Read More Open source SilverlightContinue

  • Flash makes its move

    Hours May 15, 2008 Categories Game talk
    Comments 7 Comments

    This happened days ago, and I don’t know how I missed it. It’s the Open Screen Project, which boils down to Adobe making a big move with Flash.

    What did they do, and what does it mean?

    1. The file formats will be open. Anyone can write their own player on any device, for free.
    2. Their player is free too, to integrate wherever.
    3. The protocols are open too.

    Here’s a few ways to think about this:

    Read More “Flash makes its move”

    Read More Flash makes its moveContinue

  • Is Call of Duty 4 an MMO?

    Hours May 15, 2008 Categories Game talk
    Comments 18 Comments

    Rob Fahey has an editorial up on Eurogamer called “Genetically Modified Gaming” which makes the case that Call of Duty 4: Modern Warfare is lifting the key elements of an MMO, and is in fact the most important MMO release of the year.

    This definitely echoes things I have said in the past about the ways in which online gaming is taking over single-player gaming. After all, the CoD series has always been about strong single-player narrative despite its multiplayer component. With the latest installment, there’s lots of MMOish things like persistent character advancement snuck in there.

    On the other hand, I think it is worth asking if this is really what we want:

    Player retention and the science of addiction is being expanded upon in innovative, groundbreaking ways

    Put that baldly, it’s rather disturbing. I don’t want my games to be about the science of addiction! There are a lot of other qualities brought to the table by virtual worlds, and to my mind, it’s these other qualities that are better.

    Read More Is Call of Duty 4 an MMO?Continue

  • Text-based Pac-Man

    Hours May 13, 2008 Categories Game talk

    Pac-Txt: Pac-Man meets Zork

    Mostly a joke, not an art game. 🙂 Astonishing how difficult it is this way, though!

    Read More Text-based Pac-ManContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
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  • Game Design
    • Game Design Home
    • A Theory of Fun site
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    • Essays
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    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
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