Skip to content
Raph Koster

Raph Koster

Game designer, author, speaker

  • BlogExpand
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game DesignExpand
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • BooksExpand
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writingExpand
      • Fiction
      • Poetry
      • Lit Crit
  • MusicExpand
    • My Music
    • After the FloodExpand
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • ArtExpand
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
    • Digital Art
    • Doodles
  • About RaphExpand
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • HobbiesExpand
      • Emulation
      • Fish tanks
Raph Koster
Raph Koster
Game designer, author, speaker
  • CoH players make a zillion missions

    Hours April 17, 2009 Categories Game talk
    Comments 21 Comments

    It still happens — I get into a conversation with someone, and they say ‘but, surely user-created content can’t work on the Internet? Won’t most of it be bad?”

    Then you get a story like this, wherein we learn that the users of City of Heroes, given 24 hours, made more missions than the entire dev since the game was first started — and what’s more, around 10% of them got rated as 5-star by the other users.

    In a letter to the community posted on the official City of Heroes website, Matt “Positron” Miller revealed that within the first 24 hours of the new updates’ existence, players in both hero and villain factions had created more than 3800 story arcs, each consisting of five missions a piece – more content than the development team had created during the game’s entire existence.

    Really, the quintessential challenge here isn’t going to be volume of high-quality content. It’s going to be filtering, bubbling the good stuff up to the top. But this is a largely known problem these days on the web. So  it’s about time that the skepticism stop. Yes, users can be just as good at game design as pros — what they usually need is tools with a low enough barrier to entry, and the context within which to create.

    Read More CoH players make a zillion missionsContinue

  • Shadowbane closing

    Hours April 17, 2009 Categories Game talk
    Comments 6 Comments

    Shadowbane has been defeated, and will close on May 1st. Not much notice given!

    Read More Shadowbane closingContinue

  • 2nd try: MP video on InfoWeek

    Hours April 16, 2009 Categories Game talk
    Comments 1 Comment

    InformationWeek | TechWeb TV video works now, for me at least 🙂

    Read More 2nd try: MP video on InfoWeekContinue

  • Oh look, another Flash game maker site

    Hours April 16, 2009 Categories Game talk
    Comments 2 Comments

    Platformer Game Maker – Flash Game Maker on Sploder!.

    I made a very simple platformer, but my elevator floated away and never came back. 🙂

    It’s cool to see so many of these sorts of sites come out of the woodwork in the last year.

    Read More Oh look, another Flash game maker siteContinue

  • New Theory: People Need to Play More

    Hours April 16, 2009 Categories Game talk
    Comments 11 Comments

    Did you know there is an American Journal of Play? Me neither. Anyway, apparently there’s a new theory published there that boils down to “play more!” And specifically, engage in free-form social play, non-competitive stuff, because (the theory says) it’s how hunter-gatherer societies tended to play.

    Gray figures hunter-gatherer children in early human history developed into cooperative adults with the help of a type of play similar to that which once characterized American children’s summers and after-school hours in contemporary culture. This play is freely chosen, age-mixed, and, because it is not adult-organized, non-competitive, he explained. This “free play” is distinct from leisure pursuits such as video games, watching TV, or structured extracurricular activities and sports.

    Of course, plenty of video games do in fact provide this style of play, though it can be drowned out by the constant emphasis on numerical achievements.

    Read More New Theory: People Need to Play MoreContinue

Page navigation

Previous PagePrevious 1 … 122 123 124 125 126 … 516 Next PageNext

Current project


Books

(These are affiliate links) Postmortems cover Postmortems on Amazon


Sunday Poems cover Sunday Poems on Amazon


Theory of Fun cover A Theory of Fun on Amazon
A Theory of Fun's website

Categories

  • Art
  • Game talk
  • Gamemaking
  • Mailbag
  • Misc
  • Music
  • Open thread
  • Reading
  • The Sunday Poem
  • Watching
  • Writing

Archives

  • 2020s
    • 2025
      • November
      • October
      • June
      • March
      • February
    • 2024
      • December
      • August
      • July
      • June
      • March
    • 2023
      • September
    • 2022
      • September
      • August
      • June
    • 2021
      • October
      • September
      • April
      • March
  • 2010s
    • 2019
      • February
      • January
    • 2018
      • November
      • September
      • July
      • June
      • May
      • April
      • March
      • February
      • January
    • 2017
      • December
      • November
      • September
      • August
      • July
      • June
      • May
      • April
      • March
      • February
    • 2016
      • October
      • September
      • August
      • July
      • May
      • March
    • 2015
      • December
      • November
      • September
      • August
      • July
      • June
      • April
      • March
      • February
      • January
    • 2014
      • December
      • November
      • October
      • September
      • August
      • July
      • June
      • May
      • April
      • March
      • February
      • January
    • 2013
      • December
      • November
      • October
      • September
      • August
      • July
      • June
      • May
      • April
      • March
      • February
      • January
    • 2012
      • December
      • November
      • October
      • September
      • August
      • July
      • June
      • May
      • April
      • March
      • February
      • January
    • 2011
      • December
      • November
      • October
      • September
      • August
      • July
      • June
      • May
      • April
      • March
      • February
      • January
    • 2010
      • November
      • October
      • September
      • August
      • July
      • June
      • May
      • April
      • March
      • February
      • January
  • 2000s
    • 2009
      • December
      • November
      • October
      • September
      • August
      • July
      • June
      • May
      • April
      • March
      • February
      • January
    • 2008
      • December
      • November
      • October
      • September
      • August
      • July
      • June
      • May
      • April
      • March
      • February
      • January
    • 2007
      • December
      • November
      • October
      • September
      • August
      • July
      • June
      • May
      • April
      • March
      • February
      • January
    • 2006
      • December
      • November
      • October
      • September
      • August
      • July
      • June
      • May
      • April
      • March
      • February
      • January
    • 2005
      • December
      • November
      • October
      • August
      • July
      • May
      • April
      • March
      • February
      • January
    • 2004
      • December
      • November
      • October
    • 2003
      • September
      • April
      • March
    • 2002
      • July
      • March
      • February
    • 2001
      • September
      • January
    • 2000
      • December
      • November
      • September
      • August
      • June
      • April
      • March
      • January
  • 1990s
    • 1999
      • November
      • October
      • September
      • August
      • July
      • June
      • May
      • April
      • March
      • February
      • January
    • 1998
      • December
      • October
      • September
      • August

3d web agdc art games china community management facebook flash game business game criticism game culture game design game grammar game history game industry game politics game studies gdc gdca gdco gdconline indie games metaplace metaverse metric verse muds Music playable worlds second life serious games sf social games social media speaking star wars galaxies swg theory of fun ultima online uo vw business vw design vw history vw law vw tech wordpress WoW

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Policies

Disclosure and Privacy Policy
Data Access Request
  • Blog
  • Game Design
  • Books
  • Music
  • Art
  • About Raph

Find Raph Online

Facebook X Quora Instagram Amazon Bluesky Github IMDB Mastodon Linkedin Reddit Spotify Tumblr YouTube

© 2026 Raph Koster - WordPress Theme by Kadence WP

Scroll to top
  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
  • Music
    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
    • Digital Art
    • Doodles
  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • Hobbies
      • Emulation
      • Fish tanks
Search