The Daedalus Project: Yi-Shan-Guan
The Daedalus Project: Yi-Shan-Guan connects to “The Evil We Pretend to Do” in uncomfortable ways. Discuss.
This is the catch-all category for stuff about games and game design. It easily makes up the vast majority of the site’s content. If you are looking for something specific, I highly recommend looking into the tags used on the site instead. They can narrow down the hunt immensely.
The Daedalus Project: Yi-Shan-Guan connects to “The Evil We Pretend to Do” in uncomfortable ways. Discuss.
I just got my contributor’s copy of The Game Design Reader : A Rules of Play Anthology, by Eric Zimmerman and Katie Salen; I also just got Game Development Essentials : An Introduction.
Planarity is a very cool game. Your objective: to untangle the network so that no lines cross (e.g., create a planar graph).
According to Locus Online,
L.A.con IV, the 64th World Science Fiction Convention to be held next August in Anaheim, California, has published its Hugo Awards nomination ballot, which includes a special one-time category for Best Interactive Video Game. See Progress Report #3 (PDF files), page 26, for details.
Since the Admiral [Columbus] perceived that daily the people of the land were taking up arms, ridiculous weapons in reality…. he hastened to proceed to the country and disperse and subdue, by force of arms, the people of the entire island… For this he chose 200 foot soldiers and 20 cavalry, with many crossbows and small cannon, lances, and swords, and a still more terrible weapon against the Indians, in addition to the horses: this was 20 hunting dogs, who were turned loose and immediately tore the Indians apart.
– Bartolomé de las Casas, writing on the Spanish genocide of the Arawak on Haiti in 1495
Why are most MMOs about genocide?