I’m doing a Future Salon
It’ll be here in San Diego, on April 7th, at the Mira Mesa Barnes & Noble at 7pm.
That’s all the details I have right now, except that I’ll be giving a new talk related to the topics in the book.
Which I now need to write. 😛
This is the catch-all category for stuff about games and game design. It easily makes up the vast majority of the site’s content. If you are looking for something specific, I highly recommend looking into the tags used on the site instead. They can narrow down the hunt immensely.
It’ll be here in San Diego, on April 7th, at the Mira Mesa Barnes & Noble at 7pm.
That’s all the details I have right now, except that I’ll be giving a new talk related to the topics in the book.
Which I now need to write. 😛
Jerry Paffendorf has blogged about the really really fantastic conversation that around six of us had at dinner at Teske’s. He’s got photos too.
I took extensive notes during this session at GDC, only to find that Alice beat me to actually typing it up and posting it all. My notes now seem very redundant, except that her battery ran out, and I managed to take notes on #0 (yes, there was a number zero).
BTW, this session answered all the questions about how game studies and developers can meet in the middle. It was excellent, and got a great response from the assembled crowd.
So here’s #0: How do we design for spectator experiences as well as for play?
Read More “GDC day 5: Top ten lessons from game studies, number zero”
Constance Steinkuehler and Heather Kelley playing Animal Crossing: WIld World surreptitiously in the back of the lecture hall as a panel is going on.
Kristen spotted this, since I have no time to read websites while I’m here at GDC. But the Games for Health initiative has some cool stuff they are talking about here at GDC this year…
Study: Games are Healthy
PopCap Games and The Games for Health Project have released a new study in an effort to show that games can be healthy for developing bright minds. Playing strategy and puzzle titles can challenge the brain and help to push intellectual minds.
In a continuing effort to prove that games are not all about guns and violence, PopCap Games, the leading developer and publisher of casual games, and The Games for Health Project have released their first summary of findings of literature review of research and market development activities associated with the possible use of digital games for maintaining healthy minds. The release of this information coincides with the Serious Games Summit track at the Game Developers Conference this week.