Game talk
This is the catch-all category for stuff about games and game design. It easily makes up the vast majority of the site’s content. If you are looking for something specific, I highly recommend looking into the tags used on the site instead. They can narrow down the hunt immensely.
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Lost Garden: What are game mechanics?
It’s been a while since I pointed to Dan Cook’s excellent Lost Garden blog. Today I see a post up that takes ideas from AToF and several other sources, and along the way, produces a great flowchart that I arguably should have had in the book:
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GoPets seems to be doing well in the US
GoPets: We based our entire financial model on users in the US paying, on average, five dollars a month and we’re seeing about triple that.
More in this great AGC Interview with GoPets at F13.
If you haven’t seen GoPets, you should. I have the full stuffed animal collection. 🙂
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Korea’s Gambling and Gaming Woes
It hasn’t been much talked about here in the West, unless you read Steven Davis’ excellent PlayNoEvil blog. But South Korea has been caught in the grip of a huge scandal involving games and gambling.
The very very short form of it is that “Sea Story,” a chance-based game that paid out in “tickets” that were sponsored by the government and intended to be used for access to cultural sites and events, was hacked by some operators so that it would pay out more tickets than it was supposed to. Steven has some metrics on the magnitude of the scandal:
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Multiverse in context
TCSDaily has an article entitled “The Next Big Thing” which is about Multiverse (for a change, not Second Life!). It does a good job of making the case for the evolution to a 3d web (something that I am still skeptical is coming anytime too soon) through the lens of the past history of Netscape.
