Game talk
This is the catch-all category for stuff about games and game design. It easily makes up the vast majority of the site’s content. If you are looking for something specific, I highly recommend looking into the tags used on the site instead. They can narrow down the hunt immensely.
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Quit being snobby about user-created content
I’ve seen a few posts here and there about user-created content and how it can’t be great. I won’t bother pointing fingers, nor will I drag out the hoary old examples of Counterstrike et al (oops, guess I just did).
Instead, I will merely point out that any distinction between “users” and “creators” is artificial. Creators were all users first. In this business, a professional is just someone lucky enough to get paid for their hobby. Good creators (in any field) are often simply those who have more practice — and you can get practice as an amateur.
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Anshe to make cross-world financial exchange
At ACS we are convinced that once capital is flowing freely, people, goods and services will follow and eventually we will see incentive and pressure for the emergence of open tools and standards. It is our vision that one day even traveling across virtual worlds and taking your belongings with you should become as easy as a mouseclick.
I don’t share the optimism that moving currency back and forth will drive open standards on this front… but it is kinda breathtaking to see the huge difference in core assumptions about what virtual worlds are for:
We believe that allowing residents in a virtual world, no matter which one they have chosen to live in, to easily diversify their portfolio of virtual investments…
