Dec 012014
 

Slide20I know it seems like most all I post on this blog lately is stuff about speaking one place or another, and you always get three posts in a row: I will speak here, I spoke and here’s the slides… and a little while later, here’s the video.

Well, not to be redundant, but here’s the video! Gamasutra – Video: Practical Creativity – A way to invent new kinds of video games.

This was the session I did at GDCNext about treating (game design) creativity as a skill that can be practiced, offering up tips and tricks on how to be creative.

  15 Responses to “GDCNext Video: Practical Creativity”

  1. Raph, this talk was absolutely amazing! Thanks so much for sharing your knowledge with us and making it freely available.

  2. Did you mean Patterns in Game Design and Game Mechanics: Advanced Game Design? Because Game Design Patterns and Advanced Game Mechanics aren’t real books, man. šŸ™‚

  3. I sure did, good catch!

Sorry, the comment form is closed at this time.