Gamasutra on the indie economics talk

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Oct 132014
 

Yesterday Greg Costikyan and I did an on-stage conversation at Indiecade about the economics of the indie market. It was pretty wide-ranging, with discussions of Rochdale cooperatives, performing rights organizations, designing games that can be hobbies rather than disposable content, and more.

As you might expect, there was no easy answer. Otherwise all the usual suggested tactics would have worked better for Costikyan, who deadpanned right away: “I have founded two failed companies. Follow my advice and you too can fail.” Koster, who despite having sold a successful company, noted “You can be successful business-wise, and still not achieve what you want in games.”

Gamasutra has a write-up that captures some of it, but not all. It was, perhaps, a bit of a depressing conversation. Among other things, we discussed the fact that there’s probably an oversupply of indies now, and that the rising market landscape means that some sorts of games — indeed, many of the most exciting kinds of games that have arisen in the last few years — might not be all that economically viable.

As far as the rest of IndieCade — it was inspiring and exciting. A wide variety of games of all sorts were being showcased, from VR to tabletop. It was my first time, and it felt like a pretty tight-knit community, but very welcoming. I wish I had been able to go all four days.

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